unfa
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21c514fed0
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-17 15:01:00 +01:00 |
unfa
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9bfb3db68d
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Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
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2021-11-17 13:40:43 +01:00 |
unfa
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a53f0c8f48
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
unfa
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dc80e15129
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Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
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2021-09-26 02:18:51 +02:00 |
unfa
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5ceaccead1
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Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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2021-09-26 00:46:34 +02:00 |
unfa
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35086b6373
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Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
unfa
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b11b83f918
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Material Maker source for Blood Splat (Spray VFX
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2021-09-17 00:43:26 +02:00 |
unfa
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c33ee1d016
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
unfa
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dedcc92787
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VFX -> Effects
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2021-06-18 13:13:49 +02:00 |
unfa
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ae5dd93ed7
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Nice looking bullet holes for concrete walls.
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2021-04-14 22:44:10 +02:00 |
unfa
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e74480bd15
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Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |