unfa
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6aef66c0a8
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Changed damage API. Added "bleeding eyes" effect to indicate damage.
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2021-10-14 23:59:39 +02:00 |
unfa
|
b3be7780a9
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Implemented new crosshair design.
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2021-09-28 00:47:37 +02:00 |
unfa
|
54f08d66d9
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Added a chat sound effect.
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2021-09-26 02:26:13 +02:00 |
unfa
|
377d74286b
|
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
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2021-09-22 01:51:21 +02:00 |
unfa
|
428188488d
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Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
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2021-09-12 03:48:39 +02:00 |
unfa
|
a6a181049a
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Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
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2021-09-12 01:50:12 +02:00 |
unfa
|
f8fa335207
|
Fixed scoretab
|
2021-09-11 23:15:06 +02:00 |
unfa
|
fefc483cbe
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Score table improvements
|
2021-09-11 22:40:49 +02:00 |
unfa
|
7be3893dd5
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-09-11 22:25:18 +02:00 |
unfa
|
9bb149e1e4
|
Implemented a score table (accessible via TAB)
|
2021-09-11 22:25:08 +02:00 |
Jan Heemstra
|
8b3924c237
|
Fix player colors
|
2021-09-11 22:23:41 +02:00 |
unfa
|
fdeda8ade6
|
Minor cleanup.
|
2021-09-11 16:38:40 +02:00 |
unfa
|
bef8e92398
|
Implemented score, rank and lead/gap HUD display
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2021-09-11 16:35:37 +02:00 |
unfa
|
b59c8ed790
|
Added respawn countdown display and commited some updated scene formats
|
2021-09-11 15:49:59 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
|
2021-09-08 23:25:52 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
a562929421
|
Fixed chat message editor not sending
|
2021-07-16 03:42:22 +02:00 |
unfa
|
004247e8bf
|
Fixed failing HUD referencing in Player.gd
|
2021-07-16 02:52:18 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
b1e2eec834
|
Chat UI tweaks
|
2021-06-07 11:56:16 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
unfa
|
a54eb54293
|
Finalized input map, started implementing chat - broken by Enum Godot bugs
|
2021-06-04 00:38:30 +02:00 |
unfa
|
9927ab2d6f
|
Refactored Main.gd a bit, moved HUD out of Level
|
2021-06-03 22:34:36 +02:00 |