Commit Graph

7 Commits (927d4384a762ae9a4f730f3c03222871696561db)

Author SHA1 Message Date
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
unfa ddad08e457 Many small fixes with rockets, halos, particle effects
Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa cf6ce06a27 Fixed explosion VFX 2022-01-01 18:09:44 +01:00
unfa 021168a507 Implemented basic weapon switching 2022-01-01 17:55:45 +01:00
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa 8a40e38b70 Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00