unfa
|
fdeda8ade6
|
Minor cleanup.
|
2021-09-11 16:38:40 +02:00 |
unfa
|
b59c8ed790
|
Added respawn countdown display and commited some updated scene formats
|
2021-09-11 15:49:59 +02:00 |
Jan Heemstra
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01ddf2b25b
|
User settings are now saved
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2021-09-11 15:22:08 +02:00 |
unfa
|
55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
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2021-09-11 14:35:07 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
|
2021-09-08 23:25:52 +02:00 |
Jan Heemstra
|
3482554c6a
|
Fixed error on game startup
|
2021-09-08 22:28:43 +02:00 |
unfa
|
4db863aee6
|
Disabled SDFGI in Map
|
2021-09-08 22:05:24 +02:00 |
unfa
|
e654f7e692
|
Set simple physics layers, disabled shell casing collision with players
|
2021-09-07 23:36:02 +02:00 |
unfa
|
51ba264ee4
|
Fixed player capsule sizes. Commited some updated resuorce and scene files.
|
2021-09-05 00:26:02 +02:00 |
Jan Heemstra
|
26fa4ac0eb
|
Fix reflection bug
|
2021-08-21 15:22:15 +02:00 |
Jan Heemstra
|
9b81c2a0cf
|
Disabled screen space reflections
|
2021-08-21 15:19:45 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
004247e8bf
|
Fixed failing HUD referencing in Player.gd
|
2021-07-16 02:52:18 +02:00 |
unfa
|
77c8cdbf2c
|
Updated project settings and Map Environment Effects
|
2021-07-16 02:15:14 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |