Commit Graph

12 Commits (c193112db74478bd11bad33fc23bbd8b825c1d15)

Author SHA1 Message Date
unfa 4579bf5743 Updated AFK icons and implemented AWAY focus state
Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa 21c514fed0 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
unfa 9bfb3db68d Created a scorch mark asset base (needs to have roughness and normals too, but will do for now) 2021-11-17 13:40:43 +01:00
unfa a53f0c8f48 New blood particles. 2021-10-24 17:23:33 +02:00
unfa dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game 2021-09-26 02:18:51 +02:00
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa b11b83f918 Material Maker source for Blood Splat (Spray VFX 2021-09-17 00:43:26 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
unfa dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
unfa ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00