Commit graph

30 commits

Author SHA1 Message Date
94695f99e4 Basic Map template 2021-12-06 22:36:19 +01:00
69ae4bd9c8 Enabled SSR in Map.tscn 2021-10-24 00:01:56 +02:00
2b0523b1c9 Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect. 2021-10-23 22:21:18 +02:00
953c859098 Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
3e70b0c91f Made puddles darker 2021-10-01 18:06:32 +02:00
792dd6eb20 Fixed reverb areas 2021-09-25 18:56:38 +02:00
0b041e7913 Added Reverb Zones, but they don't work (Godot bug?) 2021-09-25 17:36:45 +02:00
35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
fb395c090f Added a Lighting toggle in the Graphics menu - works but doesn't save properly 2021-09-22 01:53:31 +02:00
2fc6db760e A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
99bb1bec2b Added puddles to test decals 2021-09-21 02:05:20 +02:00
631a668bd6 Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
695c86b7c9 Corrected spawnpoint placement 2021-09-20 00:26:29 +02:00
fdeda8ade6 Minor cleanup. 2021-09-11 16:38:40 +02:00
b59c8ed790 Added respawn countdown display and commited some updated scene formats 2021-09-11 15:49:59 +02:00
01ddf2b25b User settings are now saved 2021-09-11 15:22:08 +02:00
55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
3482554c6a Fixed error on game startup 2021-09-08 22:28:43 +02:00
4db863aee6 Disabled SDFGI in Map 2021-09-08 22:05:24 +02:00
e654f7e692 Set simple physics layers, disabled shell casing collision with players 2021-09-07 23:36:02 +02:00
51ba264ee4 Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
26fa4ac0eb Fix reflection bug 2021-08-21 15:22:15 +02:00
9b81c2a0cf Disabled screen space reflections 2021-08-21 15:19:45 +02:00
595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
Renamed from Game/Level.tscn (Browse further)