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94695f99e4
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Basic Map template
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2021-12-06 22:36:19 +01:00 |
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69ae4bd9c8
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Enabled SSR in Map.tscn
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2021-10-24 00:01:56 +02:00 |
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2b0523b1c9
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Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
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2021-10-23 22:21:18 +02:00 |
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953c859098
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Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
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2021-10-15 02:15:43 +02:00 |
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3e70b0c91f
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Made puddles darker
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2021-10-01 18:06:32 +02:00 |
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792dd6eb20
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Fixed reverb areas
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2021-09-25 18:56:38 +02:00 |
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0b041e7913
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Added Reverb Zones, but they don't work (Godot bug?)
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2021-09-25 17:36:45 +02:00 |
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35086b6373
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Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
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fb395c090f
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Added a Lighting toggle in the Graphics menu - works but doesn't save properly
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2021-09-22 01:53:31 +02:00 |
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2fc6db760e
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A Liblast Logo decal.
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2021-09-21 12:44:58 +02:00 |
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99bb1bec2b
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Added puddles to test decals
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2021-09-21 02:05:20 +02:00 |
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631a668bd6
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Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
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2021-09-21 01:44:17 +02:00 |
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695c86b7c9
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Corrected spawnpoint placement
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2021-09-20 00:26:29 +02:00 |
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fdeda8ade6
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Minor cleanup.
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2021-09-11 16:38:40 +02:00 |
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b59c8ed790
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Added respawn countdown display and commited some updated scene formats
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2021-09-11 15:49:59 +02:00 |
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01ddf2b25b
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User settings are now saved
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2021-09-11 15:22:08 +02:00 |
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55fe11328a
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Jetpack. Fixed players not dying and health not resetting on respawn.
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2021-09-11 14:35:07 +02:00 |
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68f50d1493
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Renamed particle effects, added Gibs
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2021-09-08 23:25:52 +02:00 |
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3482554c6a
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Fixed error on game startup
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2021-09-08 22:28:43 +02:00 |
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4db863aee6
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Disabled SDFGI in Map
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2021-09-08 22:05:24 +02:00 |
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e654f7e692
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Set simple physics layers, disabled shell casing collision with players
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2021-09-07 23:36:02 +02:00 |
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51ba264ee4
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Fixed player capsule sizes. Commited some updated resuorce and scene files.
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2021-09-05 00:26:02 +02:00 |
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26fa4ac0eb
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Fix reflection bug
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2021-08-21 15:22:15 +02:00 |
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9b81c2a0cf
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Disabled screen space reflections
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2021-08-21 15:19:45 +02:00 |
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595ff48d05
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Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
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2021-07-26 20:51:54 +02:00 |
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004247e8bf
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Fixed failing HUD referencing in Player.gd
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2021-07-16 02:52:18 +02:00 |
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77c8cdbf2c
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Updated project settings and Map Environment Effects
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2021-07-16 02:15:14 +02:00 |
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7dfd455e2d
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Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
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0d1d2c86ea
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Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
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651c582ce6
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Basic movement sync. Replaced beer cans.
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2021-06-14 14:22:40 +02:00 |
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