unfa
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0d1d2c86ea
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Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
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f088c711f9
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Added a server scene and removed needless reference to main.local_player in Chat.gd
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2021-07-04 00:44:00 +02:00 |
unfa
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79fd57c344
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Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
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2021-07-01 13:53:05 +02:00 |
unfa
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cfaa3e2ba1
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Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
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2021-06-15 01:11:04 +02:00 |
unfa
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651c582ce6
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Basic movement sync. Replaced beer cans.
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2021-06-14 14:22:40 +02:00 |
unfa
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3401343dc4
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Player spawning
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2021-06-09 19:41:52 +02:00 |
unfa
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627d865d26
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Almost working chat and basic networking test
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2021-06-06 01:58:04 +02:00 |
unfa
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a54eb54293
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Finalized input map, started implementing chat - broken by Enum Godot bugs
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2021-06-04 00:38:30 +02:00 |
unfa
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9927ab2d6f
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Refactored Main.gd a bit, moved HUD out of Level
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2021-06-03 22:34:36 +02:00 |
unfa
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53c8ee86fd
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Refactored Menu state and added states for typing or AFK in the Enum
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2021-06-03 19:03:43 +02:00 |
Jan Heemstra
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2f7cf0ef81
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Implemented menu browsing
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2021-06-02 23:32:07 +02:00 |