Implement an (environment) Hazard node #109

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opened 2021-11-18 18:26:34 +01:00 by unfa · 1 comment

Create a Hazard scene that can be put into the levels and configured to either kill or apply damage over time to players touchign it.

This could be used to create killfloors and other environemnt hazards.

There could also be potentially configurable damage type and a death message defined.

Something like "X jumped into a pool of lava" and "X has fallen into the void" or "X has slipped into a grinder"

That kind of stuff.

Create a Hazard scene that can be put into the levels and configured to either kill or apply damage over time to players touchign it. This could be used to create killfloors and other environemnt hazards. There could also be potentially configurable damage type and a death message defined. Something like "X jumped into a pool of lava" and "X has fallen into the void" or "X has slipped into a grinder" That kind of stuff.
unfa changed title from Implement an (environemnt) Hazard node to Implement an (environment) Hazard node 2021-11-25 14:41:56 +01:00
gilgamesh added the
enhancement
label 2021-12-14 15:21:27 +01:00
unfa added this to the 0.1.2 milestone 2021-12-27 15:21:55 +01:00
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The simplest possible implemantation works now - it just kills players when they touch the collider.

The simplest possible implemantation works now - it just kills players when they touch the collider.
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Reference: unfa/liblast#109
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