Implement an (environment) Hazard node #109
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Reference: unfa/liblast#109
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Create a Hazard scene that can be put into the levels and configured to either kill or apply damage over time to players touchign it.
This could be used to create killfloors and other environemnt hazards.
There could also be potentially configurable damage type and a death message defined.
Something like "X jumped into a pool of lava" and "X has fallen into the void" or "X has slipped into a grinder"
That kind of stuff.
Implement an (environemnt) Hazard nodeto Implement an (environment) Hazard nodeThe simplest possible implemantation works now - it just kills players when they touch the collider.