Add a killfloor in DM1 #130
Labels
No Label
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
upstream
wontfix
No Milestone
No project
No Assignees
1 Participants
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: unfa/liblast#130
Loading…
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
We need players to die automatically if they fall out of the level.
The killfloor should probably be added as inactive tot he map template (Map.tscn) and be adjusted and enabled in DM1.
A fitting killlog message should also be possible to do wiht these objects.
See #109 .