Add everything that was generated by Godot upon importing the project. #37
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Reference: unfa/liblast#37
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Delete Branch "tokc/checkin-import-settings"
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This includes .import files, which contain the settings used for importing, as well as any bakes and materials generated in order to get the project to run.
These files are important to version with git, as they are responsible for ensuring that the project works the same way every time you import it from a fresh git clone.
All these .import files and generated materials are the default that Godot generates based on the repo as you have published it. If you have any un-versioned .import files or other files in your local liblast directory, these may conflict with this patch.
For that reason, as noted earlier, I recommend that you commit your own versions of these files instead of using mine. Here are detailed instructions for doing so:
git clone git@github.com:unfa/liblast.git new_directory_name
If you are happy that my imported project matches your project, you can skip those steps and simply merge this branch instead.
Ok, I've commited all my relevant local import files using Godot 3.2.4-rc5.
I hope this'll do the trick. I also think I should separate the 3rd party project files (Ardour sessions, Material Maker porjects etc.) from the Godot project tree at some point.
Thank you!