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liblast/Design/Team Meeting #1 2021-07-11.svg

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one fast but not much damage, secondary mode - huge splash damage but recharges for very long</text></g><g stroke-linecap="round" transform="translate(10.34065934065768 10) rotate(0 353 76)"><path d="M-0.43 -0.4 C232.86 -0.78, 465.96 -0.68, 706.3 -0.52 M-0.38 -0.33 C188.35 -1.19, 376.85 -0.8, 706.39 -0.28 M705.95 0.74 C703.08 48.96, 703.8 96.89, 704.61 153.99 M706.81 0.44 C706.57 37.25, 707.07 76.36, 705.42 152.01 M705.92 152.69 C478.48 154.47, 250.65 155.48, -0.45 152.34 M706.36 152.05 C556.17 152.2, 405.77 152.3, 0.1 152.21 M1.25 150.5 C-1.25 99.12, -0.59 45.74, -1.26 -0.8 M0.07 152.51 C-0.95 117.61, -1.42 83.94, -0.95 0.14" stroke="#000000" stroke-width="1" fill="none"></path></g><g transform="translate(76.63232600732465 61.95454545454538) rotate(0 290.2083333333331 17.5)"><text x="0" y="28" font-family="Cascadia, Segoe UI Emoji" font-size="29.16666666666665px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">Liblast Team Meeting #1 2021-07-11</text></g><g transform="translate(18.39285714285711 193.2480158730163) rotate(0 366 96)"><text x="0" y="19" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">general todos</text><text x="0" y="43" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">* Implement health, damage, death scoring (placeholder audio?)</text><text x="0" y="67" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">* Implement basic DM mechanics</text><text x="0" y="91" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> * Time limit win conditions, Kill limit</text><text x="0" y="115" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> * Warmup/cooldown screen (before and after the match)</text><text x="0" y="139" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">* Create some test character classes</text><text x="0" y="163" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">* Create a template level and document how to use it</text><text x="0" y="187" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">* Design some test maps</text></g><g transform="translate(10 468.8373015873021) rotate(0 539 48)"><text x="0" y="19" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">* Map workflow :</text><text x="0" y="43" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - using development materials (aRdem's)</text><text x="0" y="67" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - exporting materials</text><text x="0" y="91" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - avoiding duplicate materials (unified material library shared between Blender &amp; Godot)</text></g><g transform="translate(897.3665413533835 150.92707146654521) rotate(0 328 168)"><text x="0" y="19" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">pre-alpha 0.1.0</text><text x="0" y="43" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Implement health </text><text x="0" y="67" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Implement damage </text><text x="0" y="91" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Implement death scoring</text><text x="0" y="115" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - [ ] (OPTIONAL) Placeholder audio </text><text x="0" y="139" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Implement basic DM mechanics [0/2]</text><text x="0" y="163" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - [ ] Time limit win condition</text><text x="0" y="187" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - [ ] Kill limit win condition</text><text x="0" y="211" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - [ ] Loading screen before the game starts</text><text x="0" y="235" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr"> - [ ] Post match screen</text><text x="0" y="259" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">pre-alpha 0.2.0</text><text x="0" y="283" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Create some test character classes</text><text x="0" y="307" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Create a template level and document how to use it</text><text x="0" y="331" font-family="Cascadia, Segoe UI Emoji" font-size="20px" fill="#000000" text-anchor="start" style="white-space: pre;" direction="ltr">- [ ] Design some test maps</text></g></svg>