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liblast/Game/Assets/Weapons/Handgun/Casing.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Assets/Weapons/Handgun/Casing.gltf" type="PackedScene" id=1]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.7
bounce = 0.7
[sub_resource type="CylinderShape3D" id=2]
radius = 0.0119513
height = 0.0560047
[node name="Casing" type="RigidBody3D"]
mass = 0.1
physics_material_override = SubResource( 1 )
continuous_cd = true
script = null
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 2 )
script = null
[node name="Casing" parent="." instance=ExtResource( 1 )]
[node name="Casing_LOD0" parent="Casing" index="0"]
visible = false
[editable path="Casing"]