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liblast/Assets/HUD/HUD.gd

25 lines
566 B
GDScript

extends Control
func updateHealth(health: int):
$Health/HealthBar.value = health
$Health/HealthBar/HealthText.text = String(health)
func updateCrosshair(visible: bool, hit: bool):
$Crosshair.visible = visible
if hit:
$Crosshair/HitConfirmation.activate(0.2)
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass