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liblast/Game/Assets/Weapons/Weapon.tscn

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
[ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3]
[sub_resource type="Gradient" id=4]
offsets = PackedFloat32Array( 0, 0.148551, 0.438406, 0.757246, 1 )
colors = PackedColorArray( 1, 1, 1, 1, 1, 0.936768, 0.421875, 1, 0.90625, 0.568287, 0.240723, 1, 0.242188, 0.127472, 0.0652771, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=5]
gradient = SubResource( 4 )
[sub_resource type="Curve" id=6]
_data = [ Vector2( 0, 0 ), 0.0, 12.0808, 0, 0, Vector2( 0.200669, 0.954545 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -1.63091, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=7]
curve = SubResource( 6 )
[sub_resource type="ParticlesMaterial" id=1]
spread = 15.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 5.0
initial_velocity_random = 0.75
damping = 4.0
scale = 0.3
scale_curve = SubResource( 7 )
color_ramp = SubResource( 5 )
anim_offset = 1.0
anim_offset_random = 1.0
attractor_interaction_enabled = false
[sub_resource type="StandardMaterial3D" id=3]
blend_mode = 1
shading_mode = 0
albedo_color = Color( 1, 0.898039, 0.439216, 1 )
albedo_texture = ExtResource( 3 )
texture_repeat = false
disable_receive_shadows = true
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
[sub_resource type="QuadMesh" id=2]
material = SubResource( 3 )
[node name="Weapon" type="Node3D"]
script = ExtResource( 2 )
[node name="Model" parent="." instance=ExtResource( 1 )]
[node name="AnimationPlayer" parent="Model" index="4"]
blend_times = [ ]
[node name="Flash" type="Node3D" parent="."]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.353838, 0.125179, 0 )
script = null
[node name="FlashParticles" type="GPUParticles3D" parent="Flash"]
transform = Transform3D( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
lifetime = 0.1
explosiveness = 1.0
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 2 )
script = null
[editable path="Model"]