37 lines
870 B
GDScript
37 lines
870 B
GDScript
extends Spatial
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export var is_server = true
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export var SERVER_PORT = 9999
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export var SERVER_IP = "172.28.162.191"
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export var MAX_PLAYERS = 10
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var peer = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if is_server:
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initialize_server()
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else:
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initialize_client()
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if (peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED):
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print("We have connected succesfully")
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else:
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print("Connection has failed")
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func initialize_server():
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peer = NetworkedMultiplayerENet.new()
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peer.create_server(SERVER_PORT, MAX_PLAYERS)
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get_tree().network_peer = peer
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func initialize_client():
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peer = NetworkedMultiplayerENet.new()
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peer.create_client(SERVER_IP, SERVER_PORT)
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get_tree().network_peer = peer
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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