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liblast/Game/Assets
unfa 35253ee7e1 Fixed crosshair shader. 2021-10-24 16:03:35 +02:00
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Announcer Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
Audio Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
Characters Got rid of get/set on Player's dead var. Fixed regrets on kill. 2021-10-23 23:54:02 +02:00
Decals Made puddles darker 2021-10-01 18:06:32 +02:00
Effects Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Fixed crosshair shader. 2021-10-24 16:03:35 +02:00
MapComponents Player spawning 2021-06-09 19:41:52 +02:00
Maps Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
Materials/ExtendedMaterials Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Added default settings 2021-10-01 18:04:54 +02:00
Weapons Got rid of get/set on Player's dead var. Fixed regrets on kill. 2021-10-23 23:54:02 +02:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00