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liblast/Game/Main.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Assets/Shaders/Base.tres" type="Material" id=2]
[ext_resource path="res://Assets/Maps/DM1/DM1.glb" type="PackedScene" id=3]
[sub_resource type="PhysicalSkyMaterial" id=1]
[sub_resource type="Sky" id=2]
sky_material = SubResource( 1 )
[sub_resource type="Environment" id=3]
background_mode = 2
sky = SubResource( 2 )
tonemap_mode = 2
tonemap_white = 2.0
ssao_enabled = true
ssao_radius = 8.0
ssao_intensity = 1.0
sdfgi_read_sky_light = true
sdfgi_bounce_feedback = 0.9
glow_enabled = true
glow_levels/3 = 0.6
glow_levels/4 = 0.47
glow_levels/5 = 0.17
glow_levels/6 = 0.05
glow_normalized = true
glow_intensity = 2.0
glow_hdr_threshold = 2.0
glow_hdr_scale = 4.0
glow_hdr_luminance_cap = 5.0
volumetric_fog_density = 0.001
volumetric_fog_gi_inject = 0.1
[sub_resource type="CameraEffects" id=4]
[sub_resource type="CapsuleShape3D" id=5]
radius = 0.5
height = 1.3
[sub_resource type="CapsuleMesh" id=6]
radius = 0.5
mid_height = 1.3
[node name="World" type="Node3D"]
script = null
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform( -0.462097, -0.0829879, -0.882938, -0.612372, 0.75, 0.25, 0.641457, 0.656211, -0.397392, 0.124393, 4.30152, -8.12432 )
light_color = Color( 1, 0.509804, 0.290196, 1 )
light_energy = 10.0
shadow_enabled = true
omni_range = 25.0
omni_attenuation = 0.90125
script = null
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform( -0.462097, -0.0829877, -0.882938, -0.886591, 0.0663194, 0.457775, 0.0205662, 0.994341, -0.104222, 0, 38, -1 )
shadow_enabled = true
shadow_bias = 0.035
shadow_blur = 8.0
directional_shadow_blend_splits = true
directional_shadow_depth_range = 1
script = null
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )
camera_effects = SubResource( 4 )
script = null
[node name="DM1" parent="." instance=ExtResource( 3 )]
[node name="Main " parent="DM1" index="0"]
surface_material_override/0 = ExtResource( 2 )
surface_material_override/1 = ExtResource( 2 )
surface_material_override/2 = ExtResource( 2 )
surface_material_override/3 = ExtResource( 2 )
surface_material_override/4 = ExtResource( 2 )
surface_material_override/5 = ExtResource( 2 )
[node name="Player" type="KinematicBody3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
script = ExtResource( 1 )
[node name="Head" type="Node3D" parent="Player"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = null
[node name="Camera3D" type="Camera3D" parent="Player/Head"]
transform = Transform( 1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0 )
current = true
fov = 90.0
script = null
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource( 5 )
script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="Player"]
mesh = SubResource( 6 )
surface_material_override/0 = null
script = null
[node name="ReflectionProbe" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13, 0 )
extents = Vector3( 33, 13, 29 )
box_projection = true
enable_shadows = true
script = null
[editable path="DM1"]