87 lines
1.5 KiB
Plaintext
87 lines
1.5 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Liblast"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[input]
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player_forward={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_backward={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_left={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_right={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_jump={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_crouch={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_trigger_primary={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_trigger_secondary={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_zoom={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_jetpack={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_weapon_previous={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_weapon_next={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_weapon_reload={
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"deadzone": 0.5,
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"events": [ ]
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}
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player_weapon_swap={
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"deadzone": 0.5,
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"events": [ ]
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}
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[rendering]
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shadows/directional_shadow/soft_shadow_quality=4
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shadows/shadows/soft_shadow_quality=4
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global_illumination/sdfgi/probe_ray_count=2
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global_illumination/sdfgi/frames_to_converge=0
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global_illumination/sdfgi/frames_to_update_lights=4
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anti_aliasing/quality/msaa=1
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_debanding=true
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environment/defaults/default_environment="res://default_env.tres"
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