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liblast/Game/Assets/Weapons/Weapon.tscn

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[gd_scene load_steps=6 format=3 uid="uid://bemrov0tiy08n"]
[ext_resource type="Script" path="res://Assets/Weapons/Weapon.gd" id="2"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_q0xp7"]
[ext_resource type="AudioStream" uid="uid://cw01fxbftb6m2" path="res://Assets/SFX/Weapons_Handgun_Shot_01_B.wav" id="4_4ao2c"]
[ext_resource type="AudioStream" uid="uid://citsx20hcjj8i" path="res://Assets/SFX/Weapons_Handgun_Shot_01_A.wav" id="4_p0b4f"]
[ext_resource type="AudioStream" uid="uid://cxiy7p6qd7hyh" path="res://Assets/SFX/Weapons_Handgun_Shot_01_C.wav" id="6_w1k4v"]
[node name="Weapon" type="Node3D"]
script = ExtResource( "2" )
[node name="SFX" type="Node3D" parent="."]
[node name="Shoot A" parent="SFX" instance=ExtResource( "3_q0xp7" )]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0168038, 0.251726, 0.250185)
SoundClip = "res://Assets/SFX/Weapons_HandgunShot_01.wav"
Voice_Count = 2
[node name="AudioStreamPlayer3D" parent="SFX/Shoot A" index="0"]
stream = ExtResource( "4_p0b4f" )
unit_db = 8.0
unit_size = 1.0
max_db = 6.0
[node name="Shoot B" parent="SFX" instance=ExtResource( "3_q0xp7" )]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0168038, 0.251726, 0.250185)
SoundClip = "res://Assets/SFX/Weapons_HandgunShot_01.wav"
Voice_Count = 2
[node name="AudioStreamPlayer3D" parent="SFX/Shoot B" index="0"]
stream = ExtResource( "4_4ao2c" )
unit_db = 4.0
unit_size = 8.0
max_db = 6.0
[node name="Shoot C" parent="SFX" instance=ExtResource( "3_q0xp7" )]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0168038, 0.251726, 0.250185)
SoundClip = "res://Assets/SFX/Weapons_HandgunShot_01.wav"
Voice_Count = 2
[node name="AudioStreamPlayer3D" parent="SFX/Shoot C" index="0"]
stream = ExtResource( "6_w1k4v" )
unit_db = 4.0
unit_size = 16.0
max_db = 4.0
[editable path="SFX/Shoot A"]
[editable path="SFX/Shoot B"]
[editable path="SFX/Shoot C"]