This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
 
 
 
 
Go to file
unfa 6218910363 Merge branch 'master' of https://github.com/unfa/liblast into master 2020-09-28 23:53:04 +02:00
.import Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Assets Merge branch 'master' of https://github.com/unfa/liblast into master 2020-09-28 23:53:04 +02:00
Audio Sound synchronization 2020-09-28 00:06:43 +02:00
GUI Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00
LevelComponents Some refactoring 2020-09-19 00:30:59 +02:00
.gitignore Fixed direct connect to IP 2020-09-19 00:54:13 +02:00
Game.gd Fixed flyby sounds 2020-09-25 23:38:22 +02:00
Game.tscn Basic HUD: health bar and ewapon/ammo info (mockup-y, not functional) 2020-09-28 22:21:26 +02:00
LICENSE Initial commit 2020-06-13 23:46:45 +02:00
Level.tscn Exteneded the test level. 2020-09-21 23:12:30 +02:00
Player.gd Merge branch 'master' of github.com:unfa/jam-01 into master 2020-09-28 22:35:10 +02:00
Player.tscn Fixed HUD texture bad reference. 2020-09-28 23:51:32 +02:00
README.md Update README.md 2020-09-17 23:35:01 +02:00
Server.tscn Added auto host option and server scene to automatically start server through CLI 2020-09-21 17:01:39 +02:00
default_bus_layout.tres Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
default_env.tres Initial CSG level, initial player, test rigid body. 2020-06-14 00:17:45 +02:00
icon.png Empty Godot project 2020-06-13 23:53:33 +02:00
icon.png.import Empty Godot project 2020-06-13 23:53:33 +02:00
project.godot Implemented minimum delay in SoundPlayere class. 2020-09-19 12:38:23 +02:00

README.md

Liblast

Libre Multiplayer FPS Game build with Godot game Engine