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liblast/Game/Assets/Effects/BulletTracer.tscn

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cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.627451, 0, 1)
metallic = 1.0
emission_enabled = true
emission = Color(1, 1, 1, 1)
disable_receive_shadows = true
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blend_shape_mode = 0
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resource_name = "BulletTracer_Sphere"
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"name": "BulletTracerMaterial",
"primitive": 3,
"vertex_count": 15,
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blend_shape_mode = 0
shadow_mesh = SubResource( "ArrayMesh_ee1b4" )
[node name="BulletTracer" type="Node3D"]
script = ExtResource( "1_prhxw" )
[node name="RayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(-5.73206e-15, 1, 4.37114e-08, -1.31134e-07, -4.37114e-08, 1, 1, 0, 1.31134e-07, 0, 0, 0)
target_position = Vector3(0, 0, 5)
collision_mask = 3
script = null
[node name="Tracer" type="MeshInstance3D" parent="."]
transform = Transform3D(7.54979e-09, 0.1, 2.18557e-08, 0, -4.37114e-09, 0.5, 0.1, -7.54979e-09, -1.65006e-15, 0, 6.25509, 0)
layers = 4
gi_mode = 1
mesh = SubResource( "ArrayMesh_lv12o" )
skeleton = NodePath("")
surface_material_override/0 = null
script = null