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liblast/Game/Assets/Effects
unfa 6331d6aa0a Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
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BloodSpray.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BloodSpray.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BulletTracer.gd Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.gltf Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.gltf.import Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.tscn Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
EnergyHit.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png.import Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png.import Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
Flame.png Rolled back some changes to make the game run on bundled version of Godot engine. 2021-07-04 21:50:13 +02:00
Flame.png.import Added .import files 2021-09-08 22:11:43 +02:00
Gibs.gd Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Gibs.tscn Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
Impact.gd Removed bad shader parameter change in Impact.gd 2021-09-20 00:24:21 +02:00
ImpactBlood.gdshader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
ImpactBlood.tscn Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
ImpactSparks.tscn Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
Logo.png A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
Logo.png.import A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
MuzzleFlash.tscn Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00