Removed bad shader parameter change in Impact.gd

remotes/1705725415861086127/tmp_refs/heads/main
unfa 2021-09-20 00:24:21 +02:00
parent 17527f7c8d
commit ef7e08c32c
1 changed files with 1 additions and 2 deletions

View File

@ -3,8 +3,7 @@ extends Node3D
func _ready():
$CPUParticles3D.emitting = true
self.look_at(get_viewport().get_camera_3d().global_transform.origin)
$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1))
#$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1))
func _on_Timer_timeout():
queue_free()