Removed bad shader parameter change in Impact.gd
parent
17527f7c8d
commit
ef7e08c32c
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@ -3,8 +3,7 @@ extends Node3D
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func _ready():
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func _ready():
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$CPUParticles3D.emitting = true
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$CPUParticles3D.emitting = true
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self.look_at(get_viewport().get_camera_3d().global_transform.origin)
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self.look_at(get_viewport().get_camera_3d().global_transform.origin)
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$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1))
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#$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1))
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func _on_Timer_timeout():
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func _on_Timer_timeout():
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queue_free()
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queue_free()
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