Fixed blood decals applying to VFX elements

remotes/1705725415861086127/tmp_refs/heads/main
unfa 2021-09-25 18:27:38 +02:00
parent 7edcf2fd1c
commit 6331d6aa0a
4 changed files with 5 additions and 0 deletions

View File

@ -55,6 +55,7 @@ script = null
[node name="Tracer" type="MeshInstance3D" parent="."]
transform = Transform3D(7.54979e-09, 0.1, 2.18557e-08, 0, -4.37114e-09, 0.5, 0.1, -7.54979e-09, -1.65006e-15, 0, 6.25509, 0)
layers = 4
gi_mode = 1
mesh = SubResource( "ArrayMesh_lv12o" )
skeleton = NodePath("")

View File

@ -19,6 +19,7 @@ rings = 8
_data = [Vector2(0.00694444, 0.954545), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.07914, 0.0, 0, 0]
[node name="GPUParticles3D" type="CPUParticles3D"]
layers = 4
emitting = false
amount = 32
lifetime = 5.0

View File

@ -154,6 +154,7 @@ blend_times = []
script = null
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
layers = 4
emitting = false
amount = 32
lifetime = 3.0
@ -176,6 +177,7 @@ script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0.00379224, -0.855044)
layers = 4
shader_params/o3007790_ANIM = 0.0
shader_params/o3007790_OFFSET = 0.0
mesh = SubResource( "QuadMesh_xdhl5" )

View File

@ -131,6 +131,7 @@ show_scoretab={
3d_render/layer_1="Map Geometry"
3d_render/layer_2="Character Models"
3d_render/layer_3="Effects"
3d_physics/layer_1="World"
3d_physics/layer_2="Players"
3d_physics/layer_3="Pickups"