Fixed blood decals applying to VFX elements
parent
7edcf2fd1c
commit
6331d6aa0a
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@ -55,6 +55,7 @@ script = null
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[node name="Tracer" type="MeshInstance3D" parent="."]
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transform = Transform3D(7.54979e-09, 0.1, 2.18557e-08, 0, -4.37114e-09, 0.5, 0.1, -7.54979e-09, -1.65006e-15, 0, 6.25509, 0)
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layers = 4
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gi_mode = 1
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mesh = SubResource( "ArrayMesh_lv12o" )
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skeleton = NodePath("")
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@ -19,6 +19,7 @@ rings = 8
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_data = [Vector2(0.00694444, 0.954545), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.07914, 0.0, 0, 0]
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[node name="GPUParticles3D" type="CPUParticles3D"]
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layers = 4
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emitting = false
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amount = 32
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lifetime = 5.0
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@ -154,6 +154,7 @@ blend_times = []
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script = null
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[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
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layers = 4
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emitting = false
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amount = 32
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lifetime = 3.0
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@ -176,6 +177,7 @@ script = null
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0.00379224, -0.855044)
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layers = 4
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shader_params/o3007790_ANIM = 0.0
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shader_params/o3007790_OFFSET = 0.0
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mesh = SubResource( "QuadMesh_xdhl5" )
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@ -131,6 +131,7 @@ show_scoretab={
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3d_render/layer_1="Map Geometry"
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3d_render/layer_2="Character Models"
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3d_render/layer_3="Effects"
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3d_physics/layer_1="World"
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3d_physics/layer_2="Players"
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3d_physics/layer_3="Pickups"
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