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liblast/Game/Assets
unfa 773dd3831f Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
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Announcer Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
Audio Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Characters Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
Decals Made puddles darker 2021-10-01 18:06:32 +02:00
Effects Added missing .import files. 2021-11-28 20:02:31 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
MapComponents Player spawning 2021-06-09 19:41:52 +02:00
Maps Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
Materials/ExtendedMaterials Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
Weapons Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00