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liblast/Game.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
[sub_resource type="CubeMesh" id=2]
[sub_resource type="CapsuleShape" id=3]
[sub_resource type="CapsuleMesh" id=4]
[node name="Game" type="Spatial"]
[node name="Level" type="Spatial" parent="."]
[node name="RigidBody" type="RigidBody" parent="Level"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.22547, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Level/RigidBody"]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="Level/RigidBody"]
mesh = SubResource( 2 )
material/0 = null
[node name="CSGCombiner" type="CSGCombiner" parent="Level"]
use_collision = true
[node name="CSGBox" type="CSGBox" parent="Level/CSGCombiner"]
width = 14.0
depth = 14.0
[node name="CSGBox2" type="CSGBox" parent="Level/CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
operation = 2
width = 12.0
depth = 12.0
[node name="Player" type="KinematicBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.2035, 0 )
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="Player"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.70316, -0.0651628 )
[node name="CollisionShape" type="CollisionShape" parent="Player"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
shape = SubResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="Player"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = null