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liblast/Game/Assets/Effects/ImpactSparks.tscn

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[node name="Dust" type="GPUParticles3D" parent="."]
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[node name="Smoke" type="GPUParticles3D" parent="."]
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surface_material_override/0 = null
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anims/RESET = SubResource( "7" )
anims/anim = SubResource( "8" )
[node name="SoundPlayer" parent="." instance=ExtResource( "3_oh3bk" )]
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[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
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upper_fade = 0.00618518
lower_fade = 0.023084
distance_fade_enabled = true
distance_fade_begin = 20.0
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