This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues or pull requests.
liblast/Game/Assets/SFX
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
..
Explosion.wav Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
Explosion.wav.import Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
HUD_Confirm_Hit.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
HUD_Confirm_Hit.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
HUD_Confirm_Kill.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
HUD_Confirm_Kill.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Death_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Death_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Death_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Death_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Fall_Concrete_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Fall_Concrete_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Impact.wav Implemented player land sound 2021-12-18 17:05:48 +01:00
Player_Impact.wav.import Implemented player land sound 2021-12-18 17:05:48 +01:00
Player_Jetpack.wav Updated jetpack sound. 2021-09-12 13:36:11 +02:00
Player_Jetpack.wav.import Jetpack sound. 2021-09-12 04:44:02 +02:00
Player_Jump_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Jump_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Jump_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Jump_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Land_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Land_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Pain_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Pain_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Pain_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Pain_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Pain_03.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Pain_03.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Pain_04.wav Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Player_Pain_04.wav.import Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Player_Spawn.wav Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
Player_Spawn.wav.import Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
Player_Step_Concrete_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Step_Concrete_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Step_Concrete_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Step_Concrete_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Step_Concrete_03.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Step_Concrete_03.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Player_Step_Concrete_04.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Player_Step_Concrete_04.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
UI_Accept.wav Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
UI_Accept.wav.import Added .import files 2021-09-08 22:11:43 +02:00
UI_Cancel.wav Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
UI_Cancel.wav.import Added .import files 2021-09-08 22:11:43 +02:00
UI_Click.wav Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
UI_Click.wav.import Added .import files 2021-09-08 22:11:43 +02:00
UI_Hover.wav Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
UI_Hover.wav.import Added .import files 2021-09-08 22:11:43 +02:00
UI_Message.wav Added a chat sound effect. 2021-09-26 02:26:13 +02:00
UI_Message.wav.import Added a chat sound effect. 2021-09-26 02:26:13 +02:00
Weapons_BulletFlyBy_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletFlyBy_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletFlyBy_03.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_03.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletFlyBy_04.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_04.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletFlyBy_05.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_05.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletFlyBy_06.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_06.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletFlyBy_07.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletFlyBy_07.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_03.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_03.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_04.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_04.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_05.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_05.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_06.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_06.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitPlayer_07.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitPlayer_07.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_01.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_01.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_02.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_02.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_03.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_03.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_04.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_04.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_05.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_05.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_06.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_06.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_BulletHitWall_07.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_BulletHitWall_07.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_Empty.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_Empty.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_Handgun_Casing_01.wav Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
Weapons_Handgun_Casing_01.wav.import Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
Weapons_Handgun_Reload.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_Handgun_Reload.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_Handgun_Shoot.wav Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
Weapons_Handgun_Shoot.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Weapons_Handgun_Shot_01_A.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_01_A.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_01_B.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_01_B.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_01_C.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_01_C.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_02_A.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_02_A.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_02_B.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_02_B.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_02_C.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_02_C.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_03_A.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_03_A.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_03_B.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_03_B.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_Handgun_Shot_03_C.wav Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
Weapons_Handgun_Shot_03_C.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_HandgunShot_01.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_HandgunShot_02.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_HandgunShot_03.wav.import Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
Weapons_RocketLauncher_Shot_01_A.wav Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
Weapons_RocketLauncher_Shot_01_A.wav.import Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
Weapons_RocketLauncher_Shot_01_B.wav Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
Weapons_RocketLauncher_Shot_01_B.wav.import Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
Weapons_RocketLauncher_Shot_01_C.wav Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
Weapons_RocketLauncher_Shot_01_C.wav.import Added Rocket Launcher. Implemented weapon types. 2021-12-31 02:14:31 +01:00
Wind.wav Improved WindSFX 2021-12-18 14:17:33 +01:00
Wind.wav.import Improved WindSFX 2021-12-18 14:17:33 +01:00