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unfa
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liblast
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This repository has been archived on
2022-01-09
. You can view files and clone it, but cannot push or open issues/pull-requests.
99ba374f35
liblast
/
Asset Sources
/
Audio
/
SFX
/
Ardour
/
Liblast SFX2
/
plugins
/
28744
History
unfa
99ba374f35
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
2021-05-19 21:29:09 +02:00
..
state1
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
state2
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
state3
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
state4
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
state5
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
state6
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
state7
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
2021-04-02 02:08:07 +02:00
state8
Missing Ardour session plug-in states.
2021-04-04 22:58:17 +02:00
state9
Added secondary shell casing drop sound - created for a video tutorial.
2021-04-11 20:55:00 +02:00
state11
Added secondary shell casing drop sound - created for a video tutorial.
2021-04-11 20:55:00 +02:00