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liblast/Game/Assets/Characters/Player.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Assets/Characters/Player.gd" type="Script" id=1]
[sub_resource type="CapsuleMesh" id=1]
radius = 0.5
mid_height = 1.3
[sub_resource type="CapsuleShape3D" id=2]
radius = 0.5
height = 1.3
[sub_resource type="CylinderShape3D" id=3]
radius = 0.25
height = 0.5
[node name="Player" type="KinematicBody3D"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
script = ExtResource( 1 )
[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource( 1 )
surface_material_override/0 = null
script = null
[node name="Head" type="Node3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = null
[node name="Camera" type="Camera3D" parent="Head"]
transform = Transform( 1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0 )
current = true
fov = 90.0
script = null
[node name="Hand" type="Node3D" parent="Head/Camera"]
script = null
[node name="Body" type="CollisionShape3D" parent="."]
shape = SubResource( 2 )
script = null
[node name="Feet" type="CollisionShape3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0 )
shape = SubResource( 3 )
disabled = true
script = null