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BloodParticles.tres
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
BloodParticles_albedo.png
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
BloodParticles_albedo.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |
BloodParticles_normal.png
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
BloodParticles_normal.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |
BloodSpray.shader
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
BloodSpray.tres
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
BulletTracer.gd
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Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
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2021-09-26 01:12:12 +02:00 |
BulletTracer.gltf
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Implemented bullet tracers
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2021-09-25 18:14:17 +02:00 |
BulletTracer.gltf.import
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Implemented bullet tracers
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2021-09-25 18:14:17 +02:00 |
BulletTracer.tscn
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Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
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2021-09-26 01:12:12 +02:00 |
Busy.png
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Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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2021-09-26 00:46:34 +02:00 |
Busy.png.import
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Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
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2021-12-19 23:14:07 +01:00 |
EnergyHit.shader
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit.tres
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_1.png
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_1.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |
EnergyHit_texture_2.png
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
EnergyHit_texture_2.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |
Flame.png
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Rolled back some changes to make the game run on bundled version of Godot engine.
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2021-07-04 21:50:13 +02:00 |
Flame.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |
FocusAway.png
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Updated AFK icons and implemented AWAY focus state
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2021-12-18 14:45:32 +01:00 |
FocusAway.png.import
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Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
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2021-12-19 23:14:07 +01:00 |
FocusChat.png
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Updated AFK icons and implemented AWAY focus state
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2021-12-18 14:45:32 +01:00 |
FocusChat.png.import
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Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
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2021-12-19 23:14:07 +01:00 |
FocusMenu.png
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Updated AFK icons and implemented AWAY focus state
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2021-12-18 14:45:32 +01:00 |
FocusMenu.png.import
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Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
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2021-12-19 23:14:07 +01:00 |
Gibs.gd
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Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
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2021-10-16 02:07:19 +02:00 |
Gibs.tscn
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Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
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2021-10-16 02:07:19 +02:00 |
Impact.gd
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
ImpactBlood.gdshader
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
ImpactBlood.tscn
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
ImpactSparks.tscn
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Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
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2021-11-28 17:38:14 +01:00 |
Logo.png
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A Liblast Logo decal.
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2021-09-21 12:44:58 +02:00 |
Logo.png.import
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Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
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2021-12-19 23:14:07 +01:00 |
MuzzleFlash.tscn
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Started workin on DM loop, removed garbage from muzzle flash.
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2021-09-11 21:31:38 +02:00 |
NoiseBlurredHorizontally.png
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Updated rotating noise
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2021-12-26 16:28:53 +01:00 |
NoiseBlurredHorizontally.png.import
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Rotating noise projection in DM1
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2021-12-26 16:21:22 +01:00 |
ScorchMark.tres
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-17 15:01:00 +01:00 |
ScorchMark_albedo.png
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-17 15:01:00 +01:00 |
ScorchMark_albedo.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |
ScorchMark_orm.png
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Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
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2021-11-17 15:01:00 +01:00 |
ScorchMark_orm.png.import
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Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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2021-12-23 14:53:59 +01:00 |