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liblast/Game/Assets
unfa b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00
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Announcer Implemented welcome message 2021-12-06 22:13:36 +01:00
Audio Implemented player land sound 2021-12-18 17:05:48 +01:00
Characters reset motion velocity on spawn 2021-12-25 01:49:41 -05:00
Decals Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
DecalsStatic Basic Map template 2021-12-06 22:36:19 +01:00
Effects Updated rotating noise 2021-12-26 16:28:53 +01:00
Fonts/Liberation Sans
HUD Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
MapComponents Basic Map template 2021-12-06 22:36:19 +01:00
Maps Assigned materials and tweaked lights on DM1 2021-12-26 16:47:13 +01:00
Materials Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00
Props
SFX Implemented player land sound 2021-12-18 17:05:48 +01:00
UI Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Weapons Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00