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liblast/Game/Assets/Materials
unfa b1a20a9c18 Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00
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ExtendedMaterials Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Maps/Dev Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00