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liblast/Assets/Effects/BulletTracer.gd

25 lines
584 B
GDScript

extends Node3D
var first = true
var velocity = 4
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if first:
translate_object_local(Vector3(- rand_range(0, velocity) - velocity*3 ,0 ,0))
first = false
else:
translate_object_local(Vector3(-velocity,0,0))
func _on_Raycast_body_entered(body):
#print("Tracer died:", body)
queue_free()