This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Asset Sources/HUD
unfa 32a7aba47c Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
..
BarOver.svg Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
BarProgress.svg Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
BarUnder.svg Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
Crosshair Baseline.png New crosshair design. 2021-09-28 00:35:02 +02:00
Crosshair Hit.png New crosshair design. 2021-09-28 00:35:02 +02:00
Crosshair Kill.png New crosshair design. 2021-09-28 00:35:02 +02:00
Crosshair.svg Basic crosshair design 2021-05-19 14:40:49 +02:00
Crosshair_01.svg Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
Crosshair_02.svg Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
Crosshair_03.svg Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
Crosshair_04.svg New crosshair design. 2021-09-28 00:35:02 +02:00
MuteIcon.svg Implemented player land sound 2021-12-18 17:05:48 +01:00
Panel.svg Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
Vignette.svg Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00