94 lines
2.9 KiB
Plaintext
94 lines
2.9 KiB
Plaintext
[gd_scene load_steps=15 format=3 uid="uid://qc2fug6o4wns"]
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[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="1_x28sf"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0dj5f"]
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albedo_color = Color(0, 0, 0, 1)
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metallic = 1.0
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roughness = 0.0
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emission_enabled = true
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emission = Color(0.054902, 0.207843, 1, 1)
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emission_energy = 16.0
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emission_operator = 1
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[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_vahne"]
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[sub_resource type="NoiseTexture" id="NoiseTexture_hoc12"]
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seamless = true
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noise = SubResource( "OpenSimplexNoise_vahne" )
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[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_x3lq2"]
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[sub_resource type="NoiseTexture" id="NoiseTexture_qdc4e"]
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seamless = true
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as_normal_map = true
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noise = SubResource( "OpenSimplexNoise_x3lq2" )
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3fpoc"]
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transparency = 1
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blend_mode = 1
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albedo_color = Color(0.478431, 0.478431, 0.478431, 1)
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albedo_texture = SubResource( "NoiseTexture_hoc12" )
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metallic = 1.0
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roughness = 0.46
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normal_enabled = true
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normal_texture = SubResource( "NoiseTexture_qdc4e" )
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uv1_triplanar = true
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grow = true
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grow_amount = 0.006
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6sfk3"]
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next_pass = SubResource( "StandardMaterial3D_3fpoc" )
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albedo_color = Color(0.678431, 0.0745098, 0, 1)
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metallic = 1.0
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roughness = 0.0
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uv1_triplanar = true
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[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_v4ghl"]
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[sub_resource type="NoiseTexture" id="NoiseTexture_j68te"]
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seamless = true
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noise = SubResource( "OpenSimplexNoise_v4ghl" )
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_14dfa"]
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transparency = 1
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cull_mode = 1
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albedo_color = Color(0.513726, 1, 0.129412, 0.329412)
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metallic = 1.0
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roughness = 0.36
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roughness_texture = SubResource( "NoiseTexture_j68te" )
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uv1_triplanar = true
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grow = true
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grow_amount = -0.003
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[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_mvpai"]
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[sub_resource type="NoiseTexture" id="NoiseTexture_4tgn3"]
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seamless = true
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as_normal_map = true
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bump_strength = 20.3
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noise = SubResource( "OpenSimplexNoise_mvpai" )
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5e1a"]
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next_pass = SubResource( "StandardMaterial3D_14dfa" )
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cull_mode = 1
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albedo_color = Color(0.482353, 0.482353, 0.482353, 1)
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roughness = 0.3
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normal_enabled = true
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normal_texture = SubResource( "NoiseTexture_4tgn3" )
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uv1_triplanar = true
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[node name="Weapon" instance=ExtResource( "1_x28sf" )]
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[node name="Static" parent="Handgun/Handgun_Armature/Skeleton3D" index="0"]
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surface_material_override/0 = SubResource( "StandardMaterial3D_0dj5f" )
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surface_material_override/1 = SubResource( "StandardMaterial3D_6sfk3" )
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[node name="Hand" parent="Handgun/HandArmature/Skeleton3D2" index="0"]
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surface_material_override/0 = SubResource( "StandardMaterial3D_f5e1a" )
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[editable path="Handgun"]
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[editable path="SFX/Shoot A"]
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[editable path="SFX/Shoot B"]
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[editable path="SFX/Shoot C"]
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