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liblast/Game/Assets/Weapons/RocketLauncher/RocketLauncher.tscn

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[gd_scene load_steps=15 format=3 uid="uid://qc2fug6o4wns"]
[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="1_x28sf"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0dj5f"]
albedo_color = Color(0, 0, 0, 1)
metallic = 1.0
roughness = 0.0
emission_enabled = true
emission = Color(0.054902, 0.207843, 1, 1)
emission_energy = 16.0
emission_operator = 1
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_vahne"]
[sub_resource type="NoiseTexture" id="NoiseTexture_hoc12"]
seamless = true
noise = SubResource( "OpenSimplexNoise_vahne" )
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_x3lq2"]
[sub_resource type="NoiseTexture" id="NoiseTexture_qdc4e"]
seamless = true
as_normal_map = true
noise = SubResource( "OpenSimplexNoise_x3lq2" )
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3fpoc"]
transparency = 1
blend_mode = 1
albedo_color = Color(0.478431, 0.478431, 0.478431, 1)
albedo_texture = SubResource( "NoiseTexture_hoc12" )
metallic = 1.0
roughness = 0.46
normal_enabled = true
normal_texture = SubResource( "NoiseTexture_qdc4e" )
uv1_triplanar = true
grow = true
grow_amount = 0.006
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6sfk3"]
next_pass = SubResource( "StandardMaterial3D_3fpoc" )
albedo_color = Color(0.678431, 0.0745098, 0, 1)
metallic = 1.0
roughness = 0.0
uv1_triplanar = true
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_v4ghl"]
[sub_resource type="NoiseTexture" id="NoiseTexture_j68te"]
seamless = true
noise = SubResource( "OpenSimplexNoise_v4ghl" )
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_14dfa"]
transparency = 1
cull_mode = 1
albedo_color = Color(0.513726, 1, 0.129412, 0.329412)
metallic = 1.0
roughness = 0.36
roughness_texture = SubResource( "NoiseTexture_j68te" )
uv1_triplanar = true
grow = true
grow_amount = -0.003
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_mvpai"]
[sub_resource type="NoiseTexture" id="NoiseTexture_4tgn3"]
seamless = true
as_normal_map = true
bump_strength = 20.3
noise = SubResource( "OpenSimplexNoise_mvpai" )
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5e1a"]
next_pass = SubResource( "StandardMaterial3D_14dfa" )
cull_mode = 1
albedo_color = Color(0.482353, 0.482353, 0.482353, 1)
roughness = 0.3
normal_enabled = true
normal_texture = SubResource( "NoiseTexture_4tgn3" )
uv1_triplanar = true
[node name="Weapon" instance=ExtResource( "1_x28sf" )]
[node name="Static" parent="Handgun/Handgun_Armature/Skeleton3D" index="0"]
surface_material_override/0 = SubResource( "StandardMaterial3D_0dj5f" )
surface_material_override/1 = SubResource( "StandardMaterial3D_6sfk3" )
[node name="Hand" parent="Handgun/HandArmature/Skeleton3D2" index="0"]
surface_material_override/0 = SubResource( "StandardMaterial3D_f5e1a" )
[editable path="Handgun"]
[editable path="SFX/Shoot A"]
[editable path="SFX/Shoot B"]
[editable path="SFX/Shoot C"]