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liblast/Game/Assets/Effects/Gibs.tscn

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[gd_scene load_steps=19 format=3 uid="uid://egphnvwk6cg"]
[ext_resource type="Script" path="res://Assets/Effects/Gibs.gd" id="1_o0guu"]
[ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="2_2ahev"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="2_3tb4k"]
[ext_resource type="AudioStream" uid="uid://xv1jp0gql8tc" path="res://Assets/SFX/Player_Death_01.wav" id="3_hmhtq"]
[sub_resource type="Gradient" id="Gradient_tjffd"]
offsets = PackedFloat32Array(0, 0.874302, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture_07eoi"]
gradient = SubResource( "Gradient_tjffd" )
[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_jcugi"]
lifetime_randomness = 0.15
emission_shape = 1
emission_sphere_radius = 0.5
spread = 180.0
initial_velocity_min = 1.0
initial_velocity_max = 8.0
angular_velocity_min = -15.0
angular_velocity_max = 15.0
damping_min = 0.1
damping_max = 0.2
angle_min = -180.0
angle_max = 180.0
scale_min = 0.5
scale_max = 3.0
color_ramp = SubResource( "GradientTexture_07eoi" )
sub_emitter_mode = 1
sub_emitter_frequency = 100.0
sub_emitter_keep_velocity = true
collision_enabled = true
collision_friction = 0.31
collision_bounce = 0.58
collision_use_scale = true
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_tchuy"]
octaves = 2
period = 16.0
[sub_resource type="NoiseTexture" id="NoiseTexture_ixngr"]
width = 64
height = 64
as_normal_map = true
noise = SubResource( "OpenSimplexNoise_tchuy" )
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nvuyc"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_color = Color(1, 0.0235294, 0, 1)
roughness = 0.14
normal_enabled = true
normal_texture = SubResource( "NoiseTexture_ixngr" )
[sub_resource type="SphereMesh" id="SphereMesh_ctp33"]
material = SubResource( "StandardMaterial3D_nvuyc" )
radius = 0.1
height = 0.2
radial_segments = 8
rings = 4
[sub_resource type="Gradient" id="Gradient_ftxfe"]
offsets = PackedFloat32Array(0, 0.121495, 1)
colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ou20n"]
gradient = SubResource( "Gradient_ftxfe" )
[sub_resource type="Curve" id="Curve_rpme7"]
_data = [Vector2(0, 0.1), 0.0, 0.887726, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
[sub_resource type="CurveTexture" id="CurveTexture_76rnk"]
curve = SubResource( "Curve_rpme7" )
[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_6gu8h"]
lifetime_randomness = 0.3
emission_shape = 1
emission_sphere_radius = 0.1
spread = 180.0
gravity = Vector3(0, -1, 0)
angular_velocity_min = -5.0
angular_velocity_max = 5.0
damping_min = 10.0
damping_max = 14.0
angle_min = -180.0
angle_max = 180.0
scale_min = 4.0
scale_max = 8.0
scale_curve = SubResource( "CurveTexture_76rnk" )
color_ramp = SubResource( "GradientTexture1D_ou20n" )
hue_variation_min = -0.05
anim_offset_max = 4.0
collision_enabled = true
collision_friction = 0.93
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u05mr"]
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(0.129412, 0, 0, 1)
albedo_texture = ExtResource( "2_2ahev" )
billboard_mode = 3
particles_anim_h_frames = 2
particles_anim_v_frames = 2
particles_anim_loop = false
proximity_fade_enable = true
[sub_resource type="QuadMesh" id="QuadMesh_ho3xr"]
material = SubResource( "StandardMaterial3D_u05mr" )
[node name="GibbsEffect" type="Node3D"]
script = ExtResource( "1_o0guu" )
[node name="Gibs" type="GPUParticles3D" parent="."]
layers = 2
emitting = false
amount = 32
sub_emitter = NodePath("../Blood")
lifetime = 5.0
one_shot = true
explosiveness = 1.0
fixed_fps = 0
collision_base_size = 0.1
visibility_aabb = AABB(-4, -3.55666, -4, 8, 4.42876, 8)
process_material = SubResource( "ParticlesMaterial_jcugi" )
draw_pass_1 = SubResource( "SphereMesh_ctp33" )
[node name="Blood" type="GPUParticles3D" parent="."]
layers = 2
amount = 16
lifetime = 8.0
explosiveness = 1.0
randomness = 0.22
fixed_fps = 0
process_material = SubResource( "ParticlesMaterial_6gu8h" )
draw_pass_1 = SubResource( "QuadMesh_ho3xr" )
[node name="Timer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
autostart = true
[node name="SoundPlayer" parent="." instance=ExtResource( "2_3tb4k" )]
SoundClip = "res://Assets/SFX/Player_Death_01.wav"
AutoPlay = true
[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
stream = ExtResource( "3_hmhtq" )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[editable path="SoundPlayer"]