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liblast/Assets/Effects/BodyHit.tscn

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[gd_scene load_steps=23 format=2]
[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
[ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3]
[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=4]
[sub_resource type="Animation" id=1]
resource_name = "Effect"
length = 5.0
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("ParticlesDust:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ParticlesSparks:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ParticlesSmoke:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 1 ), 0.0, -0.386777, 0, 0, Vector2( 0.987179, 0 ), -0.127956, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=3]
curve = SubResource( 2 )
[sub_resource type="ParticlesMaterial" id=4]
lifetime_randomness = 0.65
spread = 180.0
initial_velocity = 10.0
initial_velocity_random = 1.0
damping = 7.82
damping_random = 0.92
scale_random = 0.5
scale_curve = SubResource( 3 )
[sub_resource type="SpatialMaterial" id=5]
flags_transparent = true
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 0.839216, 0, 0, 1 )
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=6]
material = SubResource( 5 )
size = Vector2( 0.1, 0.1 )
[sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 0.0346021, 0.083045, 0.49481, 1 )
colors = PoolColorArray( 1, 0.984375, 0.75, 1, 0.933594, 0.694326, 0.12764, 1, 0.963584, 0.38076, 0.069996, 1, 0.439216, 0, 0, 0.176471, 0, 0, 0, 0 )
[sub_resource type="GradientTexture" id=8]
gradient = SubResource( 7 )
[sub_resource type="ParticlesMaterial" id=9]
lifetime_randomness = 0.34
spread = 180.0
initial_velocity = 10.0
initial_velocity_random = 1.0
damping = 7.82
damping_random = 0.92
scale = 0.5
scale_random = 0.5
scale_curve = SubResource( 3 )
color_ramp = SubResource( 8 )
hue_variation = 0.01
hue_variation_random = 1.0
[sub_resource type="SpatialMaterial" id=10]
flags_transparent = true
flags_unshaded = true
flags_do_not_receive_shadows = true
vertex_color_use_as_albedo = true
vertex_color_is_srgb = true
params_billboard_mode = 3
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.4
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 0.756863, 0, 0, 1 )
albedo_texture = ExtResource( 2 )
[sub_resource type="QuadMesh" id=11]
material = SubResource( 10 )
size = Vector2( 0.1, 0.1 )
[sub_resource type="Gradient" id=12]
offsets = PoolRealArray( 0, 0.0692042, 0.474048, 1 )
colors = PoolColorArray( 0.756863, 0.756863, 0.756863, 0.329412, 0.598546, 0.598546, 0.598546, 0.512111, 0.504174, 0.504174, 0.504174, 0.223016, 0.431373, 0.431373, 0.431373, 0 )
[sub_resource type="GradientTexture" id=13]
gradient = SubResource( 12 )
[sub_resource type="Curve" id=14]
_data = [ Vector2( 0, 0.278253 ), 0.0, 1.12677, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=15]
curve = SubResource( 14 )
[sub_resource type="ParticlesMaterial" id=16]
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 5.0
initial_velocity_random = 0.2
angular_velocity = 395.12
angular_velocity_random = 1.0
damping = 9.0
damping_random = 0.83
scale = 4.0
scale_random = 0.5
scale_curve = SubResource( 15 )
color_ramp = SubResource( 13 )
hue_variation = 0.01
hue_variation_random = 1.0
[sub_resource type="SpatialMaterial" id=17]
flags_transparent = true
vertex_color_use_as_albedo = true
vertex_color_is_srgb = true
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 0.396078, 0, 0, 1 )
albedo_texture = ExtResource( 2 )
[sub_resource type="QuadMesh" id=18]
material = SubResource( 17 )
[node name="BulletHit" type="Spatial"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Effect"
anims/Effect = SubResource( 1 )
[node name="ParticlesDust" type="Particles" parent="."]
emitting = false
amount = 128
lifetime = 2.0
one_shot = true
explosiveness = 1.0
process_material = SubResource( 4 )
draw_pass_1 = SubResource( 6 )
[node name="ParticlesSparks" type="Particles" parent="."]
emitting = false
amount = 64
lifetime = 3.0
one_shot = true
explosiveness = 1.0
process_material = SubResource( 9 )
draw_pass_1 = SubResource( 11 )
[node name="ParticlesSmoke" type="Particles" parent="."]
emitting = false
lifetime = 4.0
one_shot = true
explosiveness = 1.0
process_material = SubResource( 16 )
draw_pass_1 = SubResource( 18 )
[node name="FreeTimer" type="Timer" parent="."]
wait_time = 15.0
one_shot = true
autostart = true
script = ExtResource( 3 )
__meta__ = {
"_editor_description_": "Time to delete this scene."
}
[node name="SoundPlayer" parent="." instance=ExtResource( 4 )]
SoundClip = "res://Assets/SFX/Weapons-BulletHitPlayer-01.wav"
AutoPlay = true
[connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]