Commit Graph

18 Commits (main)

Author SHA1 Message Date
unfa 173bea08b3 Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
unfa 010c11cc5c Implemented player jump sound 2021-09-25 18:34:02 +02:00
unfa f837559cd1 Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
unfa 069fdae20d Disabled awaits in SoundPlayer 2021-09-12 13:34:54 +02:00
unfa f8ed29f849 Removed prints 2021-09-12 13:17:32 +02:00
unfa 3520bfbe66 Added shell casings sound. 2021-09-12 04:28:38 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa d1b8b5eb6b Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
unfa 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
unfa 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
unfa 17749dc241 Replaced - with _ in all audio file names. 2021-04-07 01:05:43 +02:00
unfa 63674f88f0 Added ambient sound to the blue deco thingy on DM1 2021-04-07 00:00:49 +02:00
unfa a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00