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e18e3cdf0d
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Tweaked crosshair hit marker. disabled collision for dead players.
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2020-09-26 00:44:21 +02:00 |
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bd1b200964
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Fixed player getting stuck walking aon death.
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2020-09-26 00:32:11 +02:00 |
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9ee79f551b
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Improved dead player mode and respawning.
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2020-09-26 00:20:40 +02:00 |
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9f0af3818d
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Added player dead mode.
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2020-09-26 00:16:13 +02:00 |
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61ed17235b
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Fixed gibs braking shooting collisions.
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2020-09-26 00:06:36 +02:00 |
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0426c10ca3
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Shell casing sounds implemented and some other stuff.
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2020-09-25 01:11:11 +02:00 |
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8035a3037d
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Player Gibs.
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2020-09-23 21:17:14 +02:00 |
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cf13adf1e1
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Add get_closest_point method to Player
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2020-09-19 14:10:30 +02:00 |
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Tobiasz Karoń
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1456dacc30
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Fixed player spawning blood effect parented to himself.
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2020-09-19 13:23:33 +02:00 |
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Tobiasz Karoń
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e9424e2160
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Implemented more SFX, implemented blood particle effects with sound.
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2020-09-19 13:07:44 +02:00 |
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Tobiasz Karoń
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5cc997b5b7
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Implemented minimum delay in SoundPlayere class.
Renamed Hitmarker to HitConfirmation for consistency.
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2020-09-19 12:38:23 +02:00 |
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Tobiasz Karoń
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73538ea4b6
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Working SoundPlayer.
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2020-09-19 11:22:41 +02:00 |
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ee0df4c886
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Some refactoring
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2020-09-19 00:30:59 +02:00 |
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2898a0a129
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Fix #14
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2020-09-18 23:47:43 +02:00 |
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c2fed43e86
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Added multiplayer synchronization for bullet impact effects
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2020-09-18 22:39:22 +02:00 |
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68f54b503a
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Footsteps.
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2020-09-18 00:33:51 +02:00 |
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8616c8b431
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Fix #10
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2020-09-17 23:09:28 +02:00 |
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54221054eb
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Fix #11
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2020-09-16 19:21:56 +02:00 |
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d14fa60634
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Fix player view direction synchronization
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2020-09-16 19:09:44 +02:00 |
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95171a475b
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Fix player view direction synchronization
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2020-09-16 19:06:33 +02:00 |
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048225e90f
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intermediate work on player view direction
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2020-09-16 18:54:27 +02:00 |
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41a85717eb
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Tweaks on player movement
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2020-09-14 23:51:03 +02:00 |
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92f9937b14
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Weapon shooting animation.
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2020-09-14 22:59:57 +02:00 |
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92b91aeded
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Fix gun not shooting precisely at crosshair center
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2020-09-14 11:58:10 +02:00 |
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03402c7031
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fix #7
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2020-09-14 00:25:53 +02:00 |
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026598dd19
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Removed doubled move_and_slide call
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2020-09-12 22:58:06 +02:00 |
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5e110b2fca
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Attempting to fix player velocity not being affected by collisions
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2020-09-12 22:54:59 +02:00 |
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7daa77ae8b
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Implemented the bullet hit particle effect spawning. Fixed Particles not emitting on spawn.
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2020-06-23 01:14:10 +02:00 |
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fa04e92ab3
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Added menu options for fullscreen and mouse sensitivity
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2020-06-20 00:35:42 +02:00 |
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d423da3c1b
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Added killfloor and respawn
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2020-06-19 01:21:17 +02:00 |
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8db36703d7
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Fixed player scale, tidied up the crosshair node names, altered jump and walk speed.
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2020-06-19 00:30:39 +02:00 |
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0bf8c83f1e
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fix debug information being from the wrong player
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2020-06-19 00:11:03 +02:00 |
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3b92b0fd6c
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Add rudimentary menu
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2020-06-18 01:16:46 +02:00 |
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bf510a7c9e
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Added 'pausing' and input capturing
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2020-06-17 22:38:26 +02:00 |
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2f344d1989
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Added shooting
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2020-06-17 22:01:12 +02:00 |
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afbaac7647
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Multiple players now works
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2020-06-15 15:24:26 +02:00 |
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8204bf91ba
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Hide debug label for remote peers
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2020-06-14 22:16:42 +02:00 |
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13491e7f0b
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Fixed weird rotation inertia with mouselook.
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2020-06-14 21:54:52 +02:00 |
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efb7dace84
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Stopped player sliding off of a slope.
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2020-06-14 21:50:07 +02:00 |
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88d94918c4
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Moved debug label into Player scene
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2020-06-14 21:29:36 +02:00 |
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d1b5943677
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Fixed player accelerating downwards while standing on the ground.
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2020-06-14 21:23:10 +02:00 |
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b536ce2c36
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Ground check for jumping
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2020-06-14 21:20:49 +02:00 |
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edea49ca89
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Air control.
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2020-06-14 21:19:37 +02:00 |
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1b00359d81
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Walk velocity interpolation.
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2020-06-14 21:16:33 +02:00 |
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855df698fa
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More Movement logic.
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2020-06-14 21:01:48 +02:00 |
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e7e5f6b348
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Debugging connection status
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2020-06-14 15:58:05 +02:00 |
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5b21aedbad
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Input handling on mouselook
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2020-06-14 02:17:43 +02:00 |
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0967492b81
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Merge branch 'master' of https://github.com/unfa/jam-01
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2020-06-14 02:11:07 +02:00 |
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d575a8bcf8
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separated mouselook function
|
2020-06-14 02:11:02 +02:00 |
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d923fc700c
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Walking moves forward taking rotation into account
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2020-06-14 02:09:52 +02:00 |
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