Commit graph

63 commits

Author SHA1 Message Date
e18e3cdf0d Tweaked crosshair hit marker. disabled collision for dead players. 2020-09-26 00:44:21 +02:00
bd1b200964 Fixed player getting stuck walking aon death. 2020-09-26 00:32:11 +02:00
9ee79f551b Improved dead player mode and respawning. 2020-09-26 00:20:40 +02:00
9f0af3818d Added player dead mode. 2020-09-26 00:16:13 +02:00
61ed17235b Fixed gibs braking shooting collisions. 2020-09-26 00:06:36 +02:00
0426c10ca3 Shell casing sounds implemented and some other stuff. 2020-09-25 01:11:11 +02:00
8035a3037d Player Gibs. 2020-09-23 21:17:14 +02:00
Jan
cf13adf1e1 Add get_closest_point method to Player 2020-09-19 14:10:30 +02:00
Tobiasz Karoń
1456dacc30 Fixed player spawning blood effect parented to himself. 2020-09-19 13:23:33 +02:00
Tobiasz Karoń
e9424e2160 Implemented more SFX, implemented blood particle effects with sound. 2020-09-19 13:07:44 +02:00
Tobiasz Karoń
5cc997b5b7 Implemented minimum delay in SoundPlayere class.
Renamed Hitmarker to HitConfirmation for consistency.
2020-09-19 12:38:23 +02:00
Tobiasz Karoń
73538ea4b6 Working SoundPlayer. 2020-09-19 11:22:41 +02:00
Jan
ee0df4c886 Some refactoring 2020-09-19 00:30:59 +02:00
Jan
2898a0a129 Fix #14 2020-09-18 23:47:43 +02:00
Jan
c2fed43e86 Added multiplayer synchronization for bullet impact effects 2020-09-18 22:39:22 +02:00
68f54b503a Footsteps. 2020-09-18 00:33:51 +02:00
Jan
8616c8b431 Fix #10 2020-09-17 23:09:28 +02:00
Jan
54221054eb Fix #11 2020-09-16 19:21:56 +02:00
Jan
d14fa60634 Fix player view direction synchronization 2020-09-16 19:09:44 +02:00
Jan
95171a475b Fix player view direction synchronization 2020-09-16 19:06:33 +02:00
Jan
048225e90f intermediate work on player view direction 2020-09-16 18:54:27 +02:00
Jan
41a85717eb Tweaks on player movement 2020-09-14 23:51:03 +02:00
92f9937b14 Weapon shooting animation. 2020-09-14 22:59:57 +02:00
Jan
92b91aeded Fix gun not shooting precisely at crosshair center 2020-09-14 11:58:10 +02:00
Jan
03402c7031 fix #7 2020-09-14 00:25:53 +02:00
026598dd19 Removed doubled move_and_slide call 2020-09-12 22:58:06 +02:00
5e110b2fca Attempting to fix player velocity not being affected by collisions 2020-09-12 22:54:59 +02:00
7daa77ae8b Implemented the bullet hit particle effect spawning. Fixed Particles not emitting on spawn. 2020-06-23 01:14:10 +02:00
Jan
fa04e92ab3 Added menu options for fullscreen and mouse sensitivity 2020-06-20 00:35:42 +02:00
Jan
d423da3c1b Added killfloor and respawn 2020-06-19 01:21:17 +02:00
8db36703d7 Fixed player scale, tidied up the crosshair node names, altered jump and walk speed. 2020-06-19 00:30:39 +02:00
Jan
0bf8c83f1e fix debug information being from the wrong player 2020-06-19 00:11:03 +02:00
Jan
3b92b0fd6c Add rudimentary menu 2020-06-18 01:16:46 +02:00
Jan
bf510a7c9e Added 'pausing' and input capturing 2020-06-17 22:38:26 +02:00
Jan
2f344d1989 Added shooting 2020-06-17 22:01:12 +02:00
Jan
afbaac7647 Multiple players now works 2020-06-15 15:24:26 +02:00
8204bf91ba Hide debug label for remote peers 2020-06-14 22:16:42 +02:00
13491e7f0b Fixed weird rotation inertia with mouselook. 2020-06-14 21:54:52 +02:00
efb7dace84 Stopped player sliding off of a slope. 2020-06-14 21:50:07 +02:00
88d94918c4 Moved debug label into Player scene 2020-06-14 21:29:36 +02:00
d1b5943677 Fixed player accelerating downwards while standing on the ground. 2020-06-14 21:23:10 +02:00
b536ce2c36 Ground check for jumping 2020-06-14 21:20:49 +02:00
edea49ca89 Air control. 2020-06-14 21:19:37 +02:00
1b00359d81 Walk velocity interpolation. 2020-06-14 21:16:33 +02:00
855df698fa More Movement logic. 2020-06-14 21:01:48 +02:00
Jan
e7e5f6b348 Debugging connection status 2020-06-14 15:58:05 +02:00
Jan
5b21aedbad Input handling on mouselook 2020-06-14 02:17:43 +02:00
Jan
0967492b81 Merge branch 'master' of https://github.com/unfa/jam-01 2020-06-14 02:11:07 +02:00
Jan
d575a8bcf8 separated mouselook function 2020-06-14 02:11:02 +02:00
d923fc700c Walking moves forward taking rotation into account 2020-06-14 02:09:52 +02:00