unfa
a661669d2f
Upgraded the score table, players now report their ping and packet loss
2022-01-02 18:11:38 +01:00
unfa
f69d594643
Fixed light color in DM1
2022-01-01 19:12:31 +01:00
unfa
ddad08e457
Many small fixes with rockets, halos, particle effects
...
Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa
a10c4fe74d
Fixed players dying multiple times
2022-01-01 18:14:12 +01:00
unfa
cf6ce06a27
Fixed explosion VFX
2022-01-01 18:09:44 +01:00
unfa
975c2afca9
Fixed muzzle flash
2022-01-01 18:06:10 +01:00
unfa
021168a507
Implemented basic weapon switching
2022-01-01 17:55:45 +01:00
unfa
751b369163
Fixed rocket halo distance fade
2022-01-01 03:04:34 +01:00
unfa
02d0bee09c
Tweaks to the rocket launcher
2022-01-01 02:55:27 +01:00
unfa
5dbc840ef4
Rockt lancher works with direct hits only
2022-01-01 02:42:10 +01:00
unfa
dd924f53de
Further work on Rockets
2022-01-01 01:38:01 +01:00
unfa
1f8bb1858b
Added spawnpoints to DM1
2021-12-31 23:05:44 +01:00
unfa
2383bb4b79
Fixed rocket movement - now collides with players, not with level though
2021-12-31 22:55:44 +01:00
unfa
059eaeda25
Added helper shape to Spawnpoint scene, deleted when the game starts
2021-12-31 22:54:53 +01:00
unfa
498bb5a09e
Added Rocket Launcher. Implemented weapon types.
...
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa
dc0b83efff
Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene
2021-12-29 21:31:52 +01:00
unfa
8a40e38b70
Updated VFX for bullet hit and explosion
2021-12-29 03:32:11 +01:00
unfa
7615a01823
Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd
2021-12-29 02:32:59 +01:00
unfa
63702d4295
Moved Player to appropriate collision layer
2021-12-28 01:50:34 +01:00
unfa
b5acb1dbc3
Added a Hazard node and used it as a killfloor in DM1
2021-12-28 01:35:36 +01:00
unfa
d4a56e94d9
Updated materials, lights and collision on DM1
2021-12-28 01:31:28 +01:00
unfa
14a02ae4dc
Updated lights, reflection probles, added some placeholder pipes in DM1
2021-12-26 17:02:35 +01:00
unfa
b1a20a9c18
Changed Dev material sampling to Linear_Mipmap_Anisotropic
2021-12-26 16:53:43 +01:00
unfa
931ff1cb19
Assigned materials and tweaked lights on DM1
2021-12-26 16:47:13 +01:00
unfa
6d8ff729b1
Updated gitignore to ignore .godot
2021-12-26 16:36:58 +01:00
unfa
40aa11d825
Updated rotating noise
2021-12-26 16:28:53 +01:00
unfa
5ffd281542
Rotating noise projection in DM1
2021-12-26 16:21:22 +01:00
unfa
e8bf866b1b
Updated maps
2021-12-26 16:17:50 +01:00
unfa
9bac519b4b
Restructured material folders and names
2021-12-26 16:08:31 +01:00
unfa
6efbea44c7
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-25 23:02:11 +01:00
unfa
e94d5e3fd4
Created 18 development materials in Godot and Blender using the same textures.
2021-12-25 23:01:21 +01:00
nebunez
72ece14ed1
reset motion velocity on spawn
...
Fixes #118
2021-12-25 01:49:41 -05:00
unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
...
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
eb635044b8
Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug
2021-12-19 23:16:06 +01:00
unfa
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
unfa
407b512889
Made the game mute itself automatically when loosing focus
2021-12-19 23:11:24 +01:00
unfa
32a7aba47c
Implemented player land sound
...
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa
4579bf5743
Updated AFK icons and implemented AWAY focus state
...
Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa
7f40d324a6
Added FPS=5 limit when the game window is not active.
2021-12-18 14:26:22 +01:00
unfa
9c6dc9948a
Implemented audio mute function with hotkey "m" and icon in top right corner
2021-12-18 14:18:16 +01:00
unfa
a0626116f9
Improved WindSFX
2021-12-18 14:17:33 +01:00
unfa
9c5a0abbce
Updated WindSFX
2021-12-18 13:42:55 +01:00
unfa
f68b72c840
Implemented wind noise played when players move fast
...
It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
unfa
bceafb74da
Implemented 3D rendering scaling (up/downscaling)
2021-12-16 00:10:04 +01:00
unfa
5b584aedb3
Added DM1 in a very basic form using the new map template.
2021-12-08 22:44:19 +01:00
unfa
c18d047ca8
Created 2 test maps based on the template to develop map selection
2021-12-06 23:44:11 +01:00
unfa
c6403788e8
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-06 23:28:20 +01:00
unfa
13e5d062a7
New layout of collision layers and updated the map template
2021-12-06 23:27:33 +01:00
unfa
e132eb4027
Added version to .gitignore
2021-12-06 23:26:03 +01:00
Jan Heemstra
e1e022d5e2
Added suicide button
2021-12-06 23:15:01 +01:00