unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
|
2021-09-25 20:51:20 +02:00 |
unfa
|
c342225cec
|
Changd score limit to 15 and disabled FBX support
|
2021-09-25 19:25:38 +02:00 |
unfa
|
e1c7be07f9
|
Added player spawn VFX
|
2021-09-25 19:24:29 +02:00 |
unfa
|
6c52aafff5
|
Implemented "Embarassing Defeat" when the game is over and you have 0 kills
|
2021-09-25 19:04:03 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
792dd6eb20
|
Fixed reverb areas
|
2021-09-25 18:56:38 +02:00 |
unfa
|
010c11cc5c
|
Implemented player jump sound
|
2021-09-25 18:34:02 +02:00 |
unfa
|
3ac920d495
|
Remved unused old player profile code from main
|
2021-09-25 18:28:05 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
aef7f93f27
|
Chat fix
|
2021-09-25 18:13:18 +02:00 |
unfa
|
0b041e7913
|
Added Reverb Zones, but they don't work (Godot bug?)
|
2021-09-25 17:36:45 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
|
2021-09-25 17:36:15 +02:00 |
unfa
|
893a504041
|
Fixed Gibs sound
|
2021-09-25 17:28:32 +02:00 |
unfa
|
920dceb411
|
Added layers to the handgun shoot SFX.
|
2021-09-25 17:06:01 +02:00 |
unfa
|
a52185f749
|
Implemented "Fisrt Blood"
|
2021-09-25 15:53:12 +02:00 |
unfa
|
5ab6fa49ce
|
Added more announcer lines
|
2021-09-25 15:45:01 +02:00 |
unfa
|
6f943cab1c
|
Fixed annoucer "Get ready" added Announcer aduio bus and added reverb to it
|
2021-09-25 01:58:55 +02:00 |
unfa
|
37857563e4
|
Add flicker to jetpack light
|
2021-09-25 00:29:54 +02:00 |
unfa
|
c8bc8952fa
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-25 00:18:17 +02:00 |
unfa
|
a0468884ed
|
Deathmatch loop + groundwork for announcer
|
2021-09-25 00:15:44 +02:00 |
Jan Heemstra
|
d0cac2b0b7
|
Added player profile menu
|
2021-09-25 00:07:15 +02:00 |
Jan Heemstra
|
af8f33ec7b
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-24 23:16:57 +02:00 |
Jan Heemstra
|
5ef6704c37
|
Added menus for hosting and connecting to games
|
2021-09-24 23:16:54 +02:00 |
unfa
|
f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
|
2021-09-24 23:03:45 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
|
2021-09-24 04:46:39 +02:00 |
unfa
|
fb395c090f
|
Added a Lighting toggle in the Graphics menu - works but doesn't save properly
|
2021-09-22 01:53:31 +02:00 |
unfa
|
377d74286b
|
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
|
2021-09-22 01:51:21 +02:00 |
unfa
|
500473e517
|
Added a Jetpack Light
|
2021-09-21 23:07:31 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
|
2021-09-21 23:06:56 +02:00 |
unfa
|
2fc6db760e
|
A Liblast Logo decal.
|
2021-09-21 12:44:58 +02:00 |
unfa
|
99bb1bec2b
|
Added puddles to test decals
|
2021-09-21 02:05:20 +02:00 |
unfa
|
631a668bd6
|
Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
|
2021-09-21 01:44:17 +02:00 |
unfa
|
695c86b7c9
|
Corrected spawnpoint placement
|
2021-09-20 00:26:29 +02:00 |
unfa
|
ab0cdf6868
|
Fixed shell casing collision, sound and made the shells fade out rather than disappear
|
2021-09-20 00:25:52 +02:00 |
unfa
|
e5cd4bd1f9
|
Changed free() to queue_free() in destroy_player() so it can be called when the node is used
|
2021-09-20 00:24:55 +02:00 |
unfa
|
ef7e08c32c
|
Removed bad shader parameter change in Impact.gd
|
2021-09-20 00:24:21 +02:00 |
unfa
|
17527f7c8d
|
Added the KILL YOURSELF button for testing the Godot crashes
|
2021-09-19 22:33:17 +02:00 |
unfa
|
00ecd1f810
|
Updated Casing to newest Godot version
|
2021-09-19 22:31:55 +02:00 |
unfa
|
c50ae045ec
|
Updated Chat BB code to new Godot version
|
2021-09-19 22:30:58 +02:00 |
unfa
|
36343d2d92
|
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
|
2021-09-19 20:51:47 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
|
2021-09-17 21:22:37 +02:00 |
unfa
|
70f24ce4e7
|
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
|
2021-09-17 01:32:00 +02:00 |
unfa
|
c33ee1d016
|
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
|
2021-09-13 01:10:22 +02:00 |
unfa
|
abe2ce6e9b
|
Updated jetpack sound.
|
2021-09-12 13:36:11 +02:00 |
unfa
|
069fdae20d
|
Disabled awaits in SoundPlayer
|
2021-09-12 13:34:54 +02:00 |
unfa
|
f8ed29f849
|
Removed prints
|
2021-09-12 13:17:32 +02:00 |
unfa
|
9c2510e530
|
Lowered jetpack volume
|
2021-09-12 13:14:51 +02:00 |
unfa
|
17688fef27
|
Tweaks to shell casing sounds.
|
2021-09-12 04:46:48 +02:00 |
unfa
|
3b4388b75e
|
Jetpack sound.
|
2021-09-12 04:44:02 +02:00 |