Commit Graph

  • e35849899a Fixed player names not being set. unfa 2021-09-26 01:54:39 +0200
  • 25f5fbc1e9 Fixed the duplicate scoretab entries issue unfa 2021-09-26 01:52:03 +0200
  • b936750afa Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. unfa 2021-09-26 01:12:12 +0200
  • 3763bd73dd Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-09-26 00:55:23 +0200
  • 7eb04aaa15 Tweaks to reverb settings unfa 2021-09-26 00:47:21 +0200
  • 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. unfa 2021-09-26 00:46:34 +0200
  • b11a503970 fixed username duplication glitch Jan Heemstra 2021-09-26 00:44:07 +0200
  • e67ab9131c Implemented weapon spread (and corrected nerror with jetpack threshold) unfa 2021-09-25 20:51:20 +0200
  • c342225cec Changd score limit to 15 and disabled FBX support unfa 2021-09-25 19:25:38 +0200
  • e1c7be07f9 Added player spawn VFX unfa 2021-09-25 19:24:29 +0200
  • 6c52aafff5 Implemented "Embarassing Defeat" when the game is over and you have 0 kills unfa 2021-09-25 19:04:03 +0200
  • dd47c8d965 Added Player Spawn sound effect unfa 2021-09-25 19:03:38 +0200
  • 792dd6eb20 Fixed reverb areas unfa 2021-09-25 18:56:38 +0200
  • 010c11cc5c Implemented player jump sound unfa 2021-09-25 18:34:02 +0200
  • 3ac920d495 Remved unused old player profile code from main unfa 2021-09-25 18:28:05 +0200
  • 6331d6aa0a Fixed blood decals applying to VFX elements unfa 2021-09-25 18:27:38 +0200
  • 7edcf2fd1c Implemented bullet tracers unfa 2021-09-25 18:14:17 +0200
  • aef7f93f27 Chat fix unfa 2021-09-25 18:13:18 +0200
  • 0b041e7913 Added Reverb Zones, but they don't work (Godot bug?) unfa 2021-09-25 17:36:45 +0200
  • 5bc7c67b8f Implemented announcer lines: victory, defeat, payback unfa 2021-09-25 17:36:15 +0200
  • 893a504041 Fixed Gibs sound unfa 2021-09-25 17:28:32 +0200
  • 920dceb411 Added layers to the handgun shoot SFX. unfa 2021-09-25 17:06:01 +0200
  • a52185f749 Implemented "Fisrt Blood" unfa 2021-09-25 15:53:12 +0200
  • 5ab6fa49ce Added more announcer lines unfa 2021-09-25 15:45:01 +0200
  • 6f943cab1c Fixed annoucer "Get ready" added Announcer aduio bus and added reverb to it unfa 2021-09-25 01:58:55 +0200
  • 37857563e4 Add flicker to jetpack light unfa 2021-09-25 00:29:54 +0200
  • c8bc8952fa Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-09-25 00:18:17 +0200
  • a0468884ed Deathmatch loop + groundwork for announcer unfa 2021-09-25 00:15:44 +0200
  • d0cac2b0b7 Added player profile menu Jan Heemstra 2021-09-25 00:07:15 +0200
  • a4d81eab8e Added the announcer source files from the announcer branch unfa 2021-09-24 23:42:35 +0200
  • af8f33ec7b Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast Jan Heemstra 2021-09-24 23:16:57 +0200
  • 5ef6704c37 Added menus for hosting and connecting to games Jan Heemstra 2021-09-24 23:16:54 +0200
  • f837559cd1 Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed unfa 2021-09-24 23:03:45 +0200
  • 35086b6373 Implemented blood decals and bullet hit decals. unfa 2021-09-24 04:46:39 +0200
  • fb395c090f Added a Lighting toggle in the Graphics menu - works but doesn't save properly unfa 2021-09-22 01:53:31 +0200
  • 377d74286b Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. unfa 2021-09-22 01:51:21 +0200
  • 500473e517 Added a Jetpack Light unfa 2021-09-21 23:07:31 +0200
  • 23e7b0c8aa Tweaked shell casing ejection, sound and collision unfa 2021-09-21 23:06:56 +0200
  • 2fc6db760e A Liblast Logo decal. unfa 2021-09-21 12:44:58 +0200
  • 99bb1bec2b Added puddles to test decals unfa 2021-09-21 02:05:20 +0200
  • 631a668bd6 Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map unfa 2021-09-21 01:43:28 +0200
  • 695c86b7c9 Corrected spawnpoint placement unfa 2021-09-20 00:26:29 +0200
  • ab0cdf6868 Fixed shell casing collision, sound and made the shells fade out rather than disappear unfa 2021-09-20 00:25:52 +0200
  • e5cd4bd1f9 Changed free() to queue_free() in destroy_player() so it can be called when the node is used unfa 2021-09-20 00:24:55 +0200
  • ef7e08c32c Removed bad shader parameter change in Impact.gd unfa 2021-09-20 00:24:21 +0200
  • 17527f7c8d Added the KILL YOURSELF button for testing the Godot crashes unfa 2021-09-19 22:33:17 +0200
  • 00ecd1f810 Updated Casing to newest Godot version unfa 2021-09-19 22:31:55 +0200
  • c50ae045ec Updated Chat BB code to new Godot version unfa 2021-09-19 22:30:58 +0200
  • d1d723806e Updated Godot version to b1063a7c0 unfa 2021-09-19 21:49:27 +0200
  • 7e870a7f30 Fixed death not working and crashing clients. fixing-death unfa 2021-09-19 21:13:28 +0200
  • 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet unfa 2021-09-19 20:51:47 +0200
  • 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation unfa 2021-09-17 21:22:37 +0200
  • c3f523e302 Added a shell script for starting the game in editor quickly. unfa 2021-09-17 21:12:28 +0200
  • d6cf4e5707 Updated Godot 4 editor binaries and export templates update-godot-to-1852afb6b unfa 2021-09-17 01:36:44 +0200
  • 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage unfa 2021-09-17 01:32:00 +0200
  • b11b83f918 Material Maker source for Blood Splat (Spray VFX unfa 2021-09-17 00:43:26 +0200
  • c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. unfa 2021-09-13 01:10:22 +0200
  • 448894a40c Added missing files in Design unfa 2021-09-12 16:34:27 +0200
  • bc189eb5cf Team meeting notes unfa 2021-09-12 16:30:42 +0200
  • c9f569b02e Added missing sounds unbroken unfa 2021-09-12 15:43:36 +0200
  • c8f7427817 Added old UI files unfa 2021-09-12 14:24:54 +0200
  • 8585858ce9 Some changed Ardour files unfa 2021-09-12 13:37:09 +0200
  • abe2ce6e9b Updated jetpack sound. team_meeting_2 unfa 2021-09-12 13:36:11 +0200
  • 069fdae20d Disabled awaits in SoundPlayer unfa 2021-09-12 13:34:54 +0200
  • f8ed29f849 Removed prints unfa 2021-09-12 13:17:32 +0200
  • 9c2510e530 Lowered jetpack volume unfa 2021-09-12 13:14:51 +0200
  • 17688fef27 Tweaks to shell casing sounds. unfa 2021-09-12 04:46:48 +0200
  • 3b4388b75e Jetpack sound. unfa 2021-09-12 04:44:02 +0200
  • 3520bfbe66 Added shell casings sound. unfa 2021-09-12 04:28:38 +0200
  • 7e1bbaae63 Diversified shell casing sounds wuith a bit of variation. unfa 2021-09-12 04:14:05 +0200
  • fc1f340d93 Added check to prevent players from shooting when zoomed in. unfa 2021-09-12 04:05:32 +0200
  • 50075775cf Added menu logo. unfa 2021-09-12 04:01:38 +0200
  • 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). unfa 2021-09-12 03:48:39 +0200
  • d1b8b5eb6b Fixed SoundPlayer, implemented handgun shoot sound unfa 2021-09-12 03:03:52 +0200
  • 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. unfa 2021-09-12 02:34:08 +0200
  • a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. unfa 2021-09-12 01:50:12 +0200
  • 6771149203 Added sound effects and updated their sources unfa 2021-09-12 01:48:22 +0200
  • e21c91b8c4 Implemented basic menu sounds. unfa 2021-09-12 01:17:53 +0200
  • f8fa335207 Fixed scoretab unfa 2021-09-11 23:15:06 +0200
  • 5797bf44fa Moving camera management to Player unfa 2021-09-11 23:07:01 +0200
  • a09675320a Moving camera management to Player unfa 2021-09-11 23:00:53 +0200
  • d55c1e11fd Fixed error on kill Jan Heemstra 2021-09-11 22:46:44 +0200
  • 6adcedafc1 Merge Jan Heemstra 2021-09-11 22:45:17 +0200
  • fefc483cbe Score table improvements unfa 2021-09-11 22:40:49 +0200
  • 53d50c77ae Re-added chat alert on player rename Jan Heemstra 2021-09-11 22:39:19 +0200
  • 9626e509f9 Fixed a silly scoretab bug unfa 2021-09-11 22:31:31 +0200
  • 7be3893dd5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-09-11 22:25:18 +0200
  • 9bb149e1e4 Implemented a score table (accessible via TAB) unfa 2021-09-11 22:24:37 +0200
  • 8b3924c237 Fix player colors Jan Heemstra 2021-09-11 22:23:41 +0200
  • 2c98b4b6be Fixed player info sync Jan Heemstra 2021-09-11 21:39:49 +0200
  • 413b0f7a11 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-09-11 21:32:05 +0200
  • 3864e0a9fa Started workin on DM loop, removed garbage from muzzle flash. unfa 2021-09-11 21:31:38 +0200
  • 1294136800 Fixed player data synchronisation Jan Heemstra 2021-09-11 21:30:10 +0200
  • aa29738472 Applied MenuSlider scene to mouse sensitivity slider Jan Heemstra 2021-09-11 20:21:06 +0200
  • 75c6657730 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast Jan Heemstra 2021-09-11 16:39:14 +0200
  • e4b4678235 Merge Jan Heemstra 2021-09-11 16:39:11 +0200
  • fdeda8ade6 Minor cleanup. unfa 2021-09-11 16:38:40 +0200
  • 90c9d6cbb4 Added slider menudata object Jan Heemstra 2021-09-11 16:36:43 +0200
  • 6fdbcf69e7 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast unfa 2021-09-11 16:35:51 +0200
  • bef8e92398 Implemented score, rank and lead/gap HUD display unfa 2021-09-11 16:32:38 +0200