The game is currently scheduled to be rewritten from scratch in Godot 4 once the first Alpha releasae is there.
The current version of the game has served well as a prototype and a testbed to help us figure out what we want to do.
Wanted to take advantage of the improvement performance, features and workflow of Godot 4 and since the GDScript syntax is changing significantly - we've decided we'll take this opportunity to rebuild the game from scratch and improve our design.
Hence - if you'd liek to contribute to the project, please get in touch first, as things are very much in flux right now, and we'd hate to have any effort wasted!
- Shift to use jetpack (you have 1 second of jetpack, and it recharges for 5 seconds - ther's not HUD fro this and it's broken, also balance changes will most likely ensue, you can use it to get to that high platform on the DM1 level)