remotes/1711838515240372319/tmp_refs/heads/godot4-port
unfa 2020-06-14 00:47:29 +02:00
commit 96c8607987
1 changed files with 9 additions and 3 deletions

12
Game.gd
View File

@ -1,11 +1,12 @@
extends Spatial
export var is_server = false
export var is_server = true
export var SERVER_PORT = 9999
export var SERVER_IP = "172.28.162.191"
export var MAX_PLAYERS = 10
var peer = null
# Called when the node enters the scene tree for the first time.
func _ready():
@ -13,14 +14,19 @@ func _ready():
initialize_server()
else:
initialize_client()
if (peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED):
print("We have connected succesfully")
else:
print("Connection has failed")
func initialize_server():
var peer = NetworkedMultiplayerENet.new()
peer = NetworkedMultiplayerENet.new()
peer.create_server(SERVER_PORT, MAX_PLAYERS)
get_tree().network_peer = peer
func initialize_client():
var peer = NetworkedMultiplayerENet.new()
peer = NetworkedMultiplayerENet.new()
peer.create_client(SERVER_IP, SERVER_PORT)
get_tree().network_peer = peer