New blood particles.
parent
29bf99d59e
commit
a53f0c8f48
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@ -0,0 +1,481 @@
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@ -1,4 +1,4 @@
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|
|||
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://yk4vct6jlpoo"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djny4vk6xkldu" path="res://Assets/Effects/BloodParticles_albedo.png" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://cexb4sower0cc" path="res://Assets/Effects/BloodParticles_normal.png" id="3"]
|
||||
|
||||
[resource]
|
||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.05
|
||||
alpha_antialiasing_mode = 1
|
||||
alpha_antialiasing_edge = 0.9
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_color = Color(0.566406, 0, 0, 1)
|
||||
albedo_texture = ExtResource( "1" )
|
||||
roughness = 0.0
|
||||
normal_texture = ExtResource( "3" )
|
||||
backlight_enabled = true
|
||||
backlight = Color(0.396078, 0.396078, 0.396078, 1)
|
||||
backlight_texture = ExtResource( "1" )
|
||||
disable_receive_shadows = true
|
||||
billboard_mode = 3
|
||||
particles_anim_h_frames = 2
|
||||
particles_anim_v_frames = 2
|
||||
particles_anim_loop = false
|
Binary file not shown.
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
uid="uid://djny4vk6xkldu"
|
||||
path.s3tc="res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.s3tc.stex"
|
||||
path.etc2="res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc", "etc2"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Effects/BloodParticles_albedo.png"
|
||||
dest_files=["res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.s3tc.stex", "res://.godot/imported/BloodParticles_albedo.png-37174a409a071bd6614538c39556dada.etc2.stex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
compress/streamed=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
Binary file not shown.
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
uid="uid://cexb4sower0cc"
|
||||
path.s3tc="res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.s3tc.stex"
|
||||
path.etc2="res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc", "etc2"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Effects/BloodParticles_normal.png"
|
||||
dest_files=["res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.s3tc.stex", "res://.godot/imported/BloodParticles_normal.png-de82d7a88488a976c5db78ba612b3ff5.etc2.stex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=1
|
||||
compress/channel_pack=0
|
||||
compress/streamed=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=1
|
||||
roughness/src_normal="res://Assets/Effects/BloodParticles_normal.png"
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
|
@ -1,7 +1,7 @@
|
|||
extends Node3D
|
||||
|
||||
func _ready():
|
||||
$CPUParticles3D.emitting = true
|
||||
$Particles.emitting = true
|
||||
self.look_at(get_viewport().get_camera_3d().global_transform.origin)
|
||||
#$MeshInstance3D.get_active_material(0).set("shader_params/o3007790_OFFSET", randf_range(0, 1))
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=17 format=3 uid="uid://egphnvwk6cg"]
|
||||
[gd_scene load_steps=21 format=3 uid="uid://egphnvwk6cg"]
|
||||
|
||||
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"]
|
||||
[ext_resource type="Material" uid="uid://yk4vct6jlpoo" path="res://Assets/Effects/BloodParticles.tres" id="2_maqjs"]
|
||||
[ext_resource type="Shader" path="res://Assets/Effects/ImpactBlood.gdshader" id="3_4p01j"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_ftpj2"]
|
||||
[ext_resource type="AudioStream" uid="uid://jimj50xmfbts" path="res://Assets/SFX/Weapons_BulletHitPlayer_01.wav" id="5_0lku5"]
|
||||
|
@ -116,19 +116,39 @@ tracks/4/keys = {
|
|||
}]
|
||||
}
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="7"]
|
||||
blend_mode = 3
|
||||
shading_mode = 0
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource( "2" )
|
||||
billboard_mode = 3
|
||||
particles_anim_h_frames = 2
|
||||
particles_anim_v_frames = 2
|
||||
particles_anim_loop = false
|
||||
[sub_resource type="Gradient" id="Gradient_pvrro"]
|
||||
offsets = PackedFloat32Array(0.615523, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture" id="GradientTexture_8yar8"]
|
||||
gradient = SubResource( "Gradient_pvrro" )
|
||||
width = 128
|
||||
|
||||
[sub_resource type="Curve" id="Curve_6ow3w"]
|
||||
_data = [Vector2(0, 1), 0.0, -5.73198e-07, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_2u3co"]
|
||||
width = 256
|
||||
texture_mode = 1
|
||||
curve = SubResource( "Curve_6ow3w" )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_uutnv"]
|
||||
spread = 180.0
|
||||
initial_velocity_min = 5.0
|
||||
initial_velocity_max = 21.81
|
||||
damping_min = 1.0
|
||||
damping_max = 2.0
|
||||
angle_min = -180.0
|
||||
angle_max = 180.0
|
||||
scale_curve = SubResource( "CurveTexture_2u3co" )
|
||||
color_ramp = SubResource( "GradientTexture_8yar8" )
|
||||
anim_offset_max = 4.0
|
||||
collision_enabled = true
|
||||
collision_friction = 1.0
|
||||
|
||||
[sub_resource type="QuadMesh" id="2"]
|
||||
material = SubResource( "7" )
|
||||
size = Vector2(0.2, 0.2)
|
||||
material = ExtResource( "2_maqjs" )
|
||||
size = Vector2(0.5, 0.5)
|
||||
|
||||
[sub_resource type="Curve" id="3"]
|
||||
_data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
|
@ -137,6 +157,7 @@ _data = [Vector2(0, 0.981818), 0.0, -1.7826, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0
|
|||
colors = PackedColorArray(1, 0, 0, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d8ai5"]
|
||||
render_priority = 0
|
||||
shader = ExtResource( "3_4p01j" )
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_xdhl5"]
|
||||
|
@ -153,7 +174,22 @@ anims/Splat = SubResource( "Animation_fex44" )
|
|||
blend_times = []
|
||||
script = null
|
||||
|
||||
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
|
||||
[node name="Particles2" type="GPUParticles3D" parent="."]
|
||||
visible = false
|
||||
layers = 2
|
||||
emitting = false
|
||||
amount = 32
|
||||
lifetime = 3.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 0
|
||||
collision_base_size = 0.1
|
||||
local_coords = false
|
||||
process_material = SubResource( "ParticlesMaterial_uutnv" )
|
||||
draw_pass_1 = SubResource( "2" )
|
||||
script = null
|
||||
|
||||
[node name="Particles" type="CPUParticles3D" parent="."]
|
||||
layers = 4
|
||||
emitting = false
|
||||
amount = 32
|
||||
|
|
|
@ -206,7 +206,7 @@ tracks/4/keys = {
|
|||
[node name="Impact" type="Node3D"]
|
||||
script = ExtResource( "1" )
|
||||
|
||||
[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
|
||||
[node name="Particles" type="CPUParticles3D" parent="."]
|
||||
emitting = false
|
||||
amount = 32
|
||||
one_shot = true
|
||||
|
|
Reference in New Issue