Implemented more SFX, implemented blood particle effects with sound.
parent
8052ee8b3d
commit
e9424e2160
|
@ -1,8 +1,9 @@
|
||||||
[gd_scene load_steps=22 format=2]
|
[gd_scene load_steps=23 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
|
[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
|
||||||
[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
|
[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
|
||||||
[ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3]
|
[ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3]
|
||||||
|
[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=4]
|
||||||
|
|
||||||
[sub_resource type="Animation" id=1]
|
[sub_resource type="Animation" id=1]
|
||||||
resource_name = "Effect"
|
resource_name = "Effect"
|
||||||
|
@ -197,4 +198,8 @@ script = ExtResource( 3 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_editor_description_": "Time to delete this scene."
|
"_editor_description_": "Time to delete this scene."
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="SoundPlayer" parent="." instance=ExtResource( 4 )]
|
||||||
|
SoundClip = "res://Assets/SFX/Weapons-BulletHitPlayer-01.wav"
|
||||||
|
AutoPlay = true
|
||||||
[connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]
|
[connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]
|
||||||
|
|
|
@ -11,6 +11,5 @@ script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="SoundShoot" type="AudioStreamPlayer3D" parent="."]
|
[node name="SoundShoot" type="AudioStreamPlayer3D" parent="."]
|
||||||
stream = ExtResource( 3 )
|
stream = ExtResource( 3 )
|
||||||
unit_db = -12.0
|
|
||||||
|
|
||||||
[editable path="Handgun"]
|
[editable path="Handgun"]
|
||||||
|
|
|
@ -45,6 +45,6 @@ remote func shoot():
|
||||||
$Handgun/AnimationPlayer.stop()
|
$Handgun/AnimationPlayer.stop()
|
||||||
$Handgun/AnimationPlayer.play("Shoot", -1, 2)
|
$Handgun/AnimationPlayer.play("Shoot", -1, 2)
|
||||||
|
|
||||||
$SoundShoot.play(0)
|
$SoundShoot.play()
|
||||||
|
|
||||||
|
|
||||||
|
|
14
Player.gd
14
Player.gd
|
@ -34,7 +34,8 @@ var velocity = Vector3.ZERO
|
||||||
var walkDirection = Vector2.ZERO
|
var walkDirection = Vector2.ZERO
|
||||||
var walkDirInt = Vector2.ZERO
|
var walkDirInt = Vector2.ZERO
|
||||||
|
|
||||||
var bulletHitEffect = preload("res://Assets/Effects/BulletHit.tscn")
|
#var bulletHitEffect = preload("res://Assets/Effects/BulletHit.tscn")
|
||||||
|
var bodyHitEffect = preload("res://Assets/Effects/BodyHit.tscn")
|
||||||
|
|
||||||
#func sfx_play_footsteps():
|
#func sfx_play_footsteps():
|
||||||
# if not sfx_footsteps_play:
|
# if not sfx_footsteps_play:
|
||||||
|
@ -79,8 +80,8 @@ remote func walk(direction: Vector2):
|
||||||
velocity.x = lerp(velocity.x, walkVelocity.rotated(- self.rotation.y).y, interpolation)
|
velocity.x = lerp(velocity.x, walkVelocity.rotated(- self.rotation.y).y, interpolation)
|
||||||
velocity.z = lerp(velocity.z, - walkVelocity.rotated(- self.rotation.y).x, interpolation)
|
velocity.z = lerp(velocity.z, - walkVelocity.rotated(- self.rotation.y).x, interpolation)
|
||||||
|
|
||||||
# if walkVelocity.length() > 0 and is_on_floor():
|
if walkVelocity.length() > 0 and is_on_floor():
|
||||||
# sfx_play_footsteps()
|
$Sounds/Footsteps.play()
|
||||||
#
|
#
|
||||||
remote func jump():
|
remote func jump():
|
||||||
if is_on_floor():
|
if is_on_floor():
|
||||||
|
@ -142,9 +143,14 @@ master func on_hit(damage, location):
|
||||||
|
|
||||||
if health <= 0:
|
if health <= 0:
|
||||||
rpc("kill")
|
rpc("kill")
|
||||||
|
$Sounds/Death.play()
|
||||||
|
else:
|
||||||
|
$Sounds/Pain.play()
|
||||||
|
|
||||||
remote func blood_splatter(location):
|
remote func blood_splatter(location):
|
||||||
pass
|
var effect = bodyHitEffect.instance()
|
||||||
|
add_child(effect)
|
||||||
|
effect.global_transform.origin = location
|
||||||
|
|
||||||
master func kill():
|
master func kill():
|
||||||
health = 0
|
health = 0
|
||||||
|
|
11
Player.tscn
11
Player.tscn
|
@ -57,7 +57,16 @@ __meta__ = {
|
||||||
SoundClip = "res://Assets/SFX/Player-Jump-01.wav"
|
SoundClip = "res://Assets/SFX/Player-Jump-01.wav"
|
||||||
|
|
||||||
[node name="Footsteps" parent="Sounds" instance=ExtResource( 7 )]
|
[node name="Footsteps" parent="Sounds" instance=ExtResource( 7 )]
|
||||||
SoundClip = "res://Assets/SFX/Weapons-BulletFlyBy-01.wav"
|
SoundClip = "res://Assets/SFX/Player-Step-Concrete-01.wav"
|
||||||
|
PlayUntilEnd = true
|
||||||
|
MinDelay = 0.2
|
||||||
|
|
||||||
|
[node name="Death" parent="Sounds" instance=ExtResource( 7 )]
|
||||||
|
SoundClip = "res://Assets/SFX/Player-Death-01.wav"
|
||||||
|
MinDelay = 0.2
|
||||||
|
|
||||||
|
[node name="Pain" parent="Sounds" instance=ExtResource( 7 )]
|
||||||
|
SoundClip = "res://Assets/SFX/Player-Pain-01.wav"
|
||||||
MinDelay = 0.2
|
MinDelay = 0.2
|
||||||
|
|
||||||
[node name="CrosshairContainer" type="CenterContainer" parent="."]
|
[node name="CrosshairContainer" type="CenterContainer" parent="."]
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
[gd_resource type="AudioBusLayout" format=2]
|
||||||
|
|
||||||
|
[resource]
|
Reference in New Issue