Commit Graph

67 Commits (173bea08b3334b66f7504e63774e5c65067682f6)

Author SHA1 Message Date
unfa 173bea08b3 Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
unfa a9b2cfcfd7 Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
unfa 36381c25dc Updated Godot to version de917008f 2021-09-26 03:07:41 +02:00
unfa dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game 2021-09-26 02:18:51 +02:00
unfa b936750afa Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
unfa e67ab9131c Implemented weapon spread (and corrected nerror with jetpack threshold) 2021-09-25 20:51:20 +02:00
unfa e1c7be07f9 Added player spawn VFX 2021-09-25 19:24:29 +02:00
unfa dd47c8d965 Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
unfa 010c11cc5c Implemented player jump sound 2021-09-25 18:34:02 +02:00
unfa 5bc7c67b8f Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
unfa 37857563e4 Add flicker to jetpack light 2021-09-25 00:29:54 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa 377d74286b Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
unfa 500473e517 Added a Jetpack Light 2021-09-21 23:07:31 +02:00
unfa 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet 2021-09-19 20:51:47 +02:00
unfa 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage 2021-09-17 01:32:00 +02:00
unfa 3b4388b75e Jetpack sound. 2021-09-12 04:44:02 +02:00
unfa fc1f340d93 Added check to prevent players from shooting when zoomed in. 2021-09-12 04:05:32 +02:00
unfa a09675320a Moving camera management to Player 2021-09-11 23:00:53 +02:00
Jan Heemstra 8b3924c237 Fix player colors 2021-09-11 22:23:41 +02:00
Jan Heemstra b2a41d2abf Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 15:52:15 +02:00
Jan Heemstra bf7df73759 Implemented mouse sensitivity setting 2021-09-11 15:52:09 +02:00
unfa b59c8ed790 Added respawn countdown display and commited some updated scene formats 2021-09-11 15:49:59 +02:00
unfa a580e2ef7c Respawn delay 5 seconds 2021-09-11 15:23:02 +02:00
unfa 55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
unfa cb45568ffc Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format. 2021-09-10 02:04:27 +02:00
unfa f49d972c34 Improved jetpack implementation. 2021-09-08 23:54:04 +02:00
unfa 68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
unfa 2e4615cd1f Added simple movement prediction, smoothing out player movement. 2021-09-08 21:36:43 +02:00
unfa 54e9d9cf44 Implemented simple jetpack 2021-09-07 23:23:48 +02:00
unfa cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
unfa 1a2bf9f11a Fixed player data being messed up with respawns. 2021-08-29 22:47:40 +02:00
unfa 9664960cd8 Attempted implementation of player colors on world models. Not working. 2021-08-29 21:41:20 +02:00
unfa bd2de8adb8 Implemented death and respawning (no delay) 2021-08-29 20:32:46 +02:00
unfa 740bd67fea Fixed multiplied shooting 2021-08-25 12:03:35 +02:00
unfa c3226364f3 Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
unfa 53e7f60e1a Reworking player_info and syncing the player list. 2021-08-21 15:03:51 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
unfa 77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 4639b781a2 Fixed player controller with deg2rad() since rotations_degrees was removed 2021-07-04 00:42:42 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
unfa 7564a2c32d Temporarily disabled focus in PlayerInfo 2021-06-22 13:44:28 +02:00
unfa 9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) 2021-06-19 03:40:10 +02:00
unfa e8b9acb761 Chat now uses player names; random player names for testing 2021-06-19 00:31:22 +02:00
unfa 7de4dfb580 Remote weapon firing 2021-06-18 02:36:20 +02:00
unfa df17620149 Added Player-Weapon trigger API 2021-06-18 01:43:10 +02:00