Commit Graph

48 Commits (36343d2d920b93cd842d2a864d4ea0dbd607f7aa)

Author SHA1 Message Date
unfa 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet 2021-09-19 20:51:47 +02:00
unfa 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage 2021-09-17 01:32:00 +02:00
unfa 069fdae20d Disabled awaits in SoundPlayer 2021-09-12 13:34:54 +02:00
unfa f8ed29f849 Removed prints 2021-09-12 13:17:32 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa e21c91b8c4 Implemented basic menu sounds. 2021-09-12 01:17:53 +02:00
unfa f8fa335207 Fixed scoretab 2021-09-11 23:15:06 +02:00
unfa 5797bf44fa Moving camera management to Player 2021-09-11 23:07:01 +02:00
Jan Heemstra d55c1e11fd Fixed error on kill 2021-09-11 22:46:44 +02:00
Jan Heemstra 6adcedafc1 Merge 2021-09-11 22:45:17 +02:00
unfa fefc483cbe Score table improvements 2021-09-11 22:40:49 +02:00
Jan Heemstra 53d50c77ae Re-added chat alert on player rename 2021-09-11 22:39:19 +02:00
unfa 7be3893dd5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 22:25:18 +02:00
unfa 9bb149e1e4 Implemented a score table (accessible via TAB) 2021-09-11 22:25:08 +02:00
Jan Heemstra 8b3924c237 Fix player colors 2021-09-11 22:23:41 +02:00
Jan Heemstra 2c98b4b6be Fixed player info sync 2021-09-11 21:39:49 +02:00
unfa 413b0f7a11 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 21:32:05 +02:00
unfa 3864e0a9fa Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00
Jan Heemstra 1294136800 Fixed player data synchronisation 2021-09-11 21:30:10 +02:00
unfa bef8e92398 Implemented score, rank and lead/gap HUD display 2021-09-11 16:35:37 +02:00
unfa a580e2ef7c Respawn delay 5 seconds 2021-09-11 15:23:02 +02:00
unfa 55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
unfa cb45568ffc Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format. 2021-09-10 02:04:27 +02:00
unfa f49d972c34 Improved jetpack implementation. 2021-09-08 23:54:04 +02:00
unfa cbf16c9968 Fixed networking signals and weapon.gd rpc settings 2021-09-04 23:58:47 +02:00
unfa cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
unfa 1a2bf9f11a Fixed player data being messed up with respawns. 2021-08-29 22:47:40 +02:00
unfa 9664960cd8 Attempted implementation of player colors on world models. Not working. 2021-08-29 21:41:20 +02:00
unfa bd2de8adb8 Implemented death and respawning (no delay) 2021-08-29 20:32:46 +02:00
unfa f36e358ab8 Damage is now properly propagated to all peers. 2021-08-29 14:03:19 +02:00
unfa c3226364f3 Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
unfa b0805f1426 Implemented network system messages in the chat. 2021-08-23 00:33:54 +02:00
unfa df861143a4 Finished basic server-side player list implementation. 2021-08-22 23:33:33 +02:00
unfa 49f4e7c70f Added debug display to help figure out syncing player_info between peers 2021-08-22 01:20:07 +02:00
unfa 53e7f60e1a Reworking player_info and syncing the player list. 2021-08-21 15:03:51 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa f088c711f9 Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
unfa cfaa3e2ba1 Fixed basic multiplayer. Mivement is a bit jittery, but overall works. 2021-06-15 01:11:04 +02:00
unfa 651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
unfa 3401343dc4 Player spawning 2021-06-09 19:41:52 +02:00
unfa 627d865d26 Almost working chat and basic networking test 2021-06-06 01:58:04 +02:00
unfa a54eb54293 Finalized input map, started implementing chat - broken by Enum Godot bugs 2021-06-04 00:38:30 +02:00
unfa 9927ab2d6f Refactored Main.gd a bit, moved HUD out of Level 2021-06-03 22:34:36 +02:00
unfa 53c8ee86fd Refactored Menu state and added states for typing or AFK in the Enum 2021-06-03 19:03:43 +02:00
Jan Heemstra 2f7cf0ef81 Implemented menu browsing 2021-06-02 23:32:07 +02:00